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Posted

It's a fair point. Things like that make a bigger difference to the immersion of a game than a lot of people realise I think. I remember the first time I saw clothes realistically getting wet in Uncharted and was like "Omg :-D".

Posted

Their indirect lighting solution looks pretty much like UE4 techdemo. Their reflections pretty much like CE3, but in the flooded corridor there are no caustics.

How can the player survive being ambushed by helicopers, fall from a crumbling bulding and yet, can still walk, run and drive fine?

Fiction.

I don't know if "uncanny valley" applies for graphics in general, not just facil expressions. But as games approach extreme levels of realism, lack of some things make it feels odd. (ex: character face remains the same even after going through explosions, clothes doesn't rip or get dirty, no bruises, etc).

This is true

Posted (edited)

DICE have provided some broad hints about what they’d like to achieve with Battlefield 4′s multiplayer. In an interview with YouTuber

the company’s general manager Karl Magnus Troedsson reaffirms that multiplayer is “the heart” of any Battlefield game, before hinting at a surprising area of interest for the team. “I can’t talk about the specifics because we’re not announcing them,” he said, “but I can say that e-sports is an area that we are very interested in.” Excitingly, this raises the possibility that one day there might be a world champion in defibrillation. Edited by Nz-Nexus
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Posted (edited)

How is this any different from the Back to Karkand deal for BF3? Which was generally praised I believe.

You're getting a free expansion... As biased as I am I still think that's one of the more generous pre-order incentives out there.

I'm surprised to see fellow developers reason like this. DICE has a separate team working on expansions, a substantial amount of people working their ass off to release content in the off-year to prolong the game while the original team is doing the next game. There's no crippled box-product deprived of content that's pushed to DLC. It's a team hired separately... almost a different studio within a studio. And that should come as no surprise, have you seen the amount of content Premium shipped for BF3?

You'd rather see a BF game every year? Linear development cycles are over for AAA-games, there's multiple teams at an office.

Edited by Chimeray
Posted

BF3's Back to Karkand pissed me off too. We all know DLC will happen but to advertise it so far ahead of the game's release when we know almost nothing about the game itself seems really cheap. I kind of assumed BF4's 'thing' to differentiate it from BF3 would be the return of China.

What they're essentially doing is taking part of the main game out and turning it into DLC, coercing people to pre-order it rather than find out if the game is actually any good. If they don't, they're punished by having to pay for part of the game that should have been there from the beginning.

I know a lot of people pre-order, but I virtually never do it. I wait until I've seen reviews from not just paid reviewers but also regular dudes.

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