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Posted

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Posted

I'm finding it the opposite, too much ammo and too much health. I'm playing on hardest difficulty. I am doing one shot headshots an awful lot, though. 

Posted

If you're good at headshots yes. Just about everything goes down to one shot. Hardest part of the game for me so far was

the secret level haha. Those guys hurt!

:v

 

What secret level?

Posted

 

If you're good at headshots yes. Just about everything goes down to one shot. Hardest part of the game for me so far was

the secret level haha. Those guys hurt!

:v

 

What secret level?

 

 

The original first Wolfenstein level. You access it by sleeping in the Nightmare bed in the Resistance hideout.

Posted (edited)

Dem textures, seriously nice looking art in this game from the footage I've watched! Glad to see the Nazi icons are in the final build, was a bit worried they'd been omitted with the pre-release media, it's not Nazi Germany unless you've got rotated swastikas and iron crosses!

Edited by D3ads
Posted

It feels as if I'm nearly complete with my first run through. So much quality everywhere, so many strange decisions, so much I would change, so much I love. It's a great game, but such a mixed bag. Very uneven but very well made at the same time.

 

It's like I want to point out all these things that bug me, but I don't want to be a hater, because it's really a solid quality experience also. This game is a good example of doing the fundamentals right concept art-wise, design-wise, mechanics-wise, and how far that can take you when other things get messy.

Posted

This is the most fun I had with a shooter in years. Sure, there are some complaints but they quickly melt away against all it's awesomeness. But let's mention them anyway:

  • Both gameplay and story are great but they feel forced upon one another. It's a clear distinction between "now you play" and "now you sit and watch". Makes it feel very gamey and it takes you out of the experience. I think in-game cinematics would have been better. Especially considering the volume of story intersections. Kinda like how Half Life 2 did it.
  • Using two keys to lean for instance is really counter intuitive. You can't fix that in the menu and I don't understand this design decision. The same goes for other moves. Control wise those things could have been done better. 
  • The AI could use a bit of extra polish and some bits are a bit buggy (mostly AI related).

That's it for me.

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