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Posted

Haven't played any Metal Gear game so far (I know, I know... :) )

Would you guys recommend having a look at this one? Or wouldn't I be able to enjoy it not knowing the previous parts.

Posted

I just hit more than 13 hours of gameplay, and the game's telling me I only cleared 10% of the map. 

This game is massive. 

Haven't played any Metal Gear game so far (I know, I know... :) )

Would you guys recommend having a look at this one? Or wouldn't I be able to enjoy it not knowing the previous parts.

Well this game is so damn diferent than any other MGS game, it doesn't really matter the order you decide to play them.

Mgs games are very linear and story focused, this one is as open world as Red Dead Redemption and it's actually very sparse in story compared to other mgs games. (There's definitely still a lot of story to absorve in here tho)

But to answer your question, you'll definitely be able to enjoy this without playing the others, it does a good job at welcoming newcomers in. 

Posted

I also am not a big Metal Gear fan and have only played Twin Snakes before on Gamecube. Recently I tried Ground Zeroes but couldn't get into it, didn't know what was going on and the game didn't do a good job of teaching me how best to play it or how to use the various items at my disposal. Is this game any different? Are there tutorials and/or training areas?

Posted

Thought that Ground Zeroes was supposed to be the "tutorial" for TPP… I expect the gameplay to be close to MGS4 but with improvements to controls and UI due to evolution?

Im hoping is not clunky, will test soon enough GZ, and then decide to try TPP. Not before TPP goes to sale price though.

Posted (edited)

I really disliked GZ for many reasons, PaulH mentioned a couple I definitely agree. 

That said, GZ shouldn't be used as a gauge to measure how good TPP is. GZ is not suposed to be a tutorial for TPP at all, it feels more like the vertical slice that they used to pitch the game to Konami, polish it up and release it. 

Funny enough, I felt more lost in GZ's small world map than I ever did in the enormous TPP's world. You wouldn't even be missing anything from the story if you didn't play GZ since TPP explains everything relatively well. 

TPP stands on its own, and yes, it has some really good tutorials to get you used to the complex game structure, it tries it's best to only throw new stuff at you at a timely manner and let you experiment with it. 

TPP is more about giving you the toys, the sandbox and letting you play for as long as you want before you feel you want more toys and bigger sandbox. And man, there's a loooooot of toys, lol. 

You really do make your own fun here. I can see this being GOTY for many, simply because "gameplay" and "freedom" seemed to be their main dev pillars for it, and it paid off. 

Edited by (HP)

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