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My natural-selection 2 map


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So here's my natural-selection 2 map that I've been working on for around 2 years. v1.0 of the map is getting released with the next build of the game which should be in a day or two :)

It's mostly brushwork based with some props, pretty much source style.

Here's the video:

It got posted on kotaku as well:

http://kotaku.com/5918562/hey-natural-s ... cy-new-map

And RPS:

http://www.rockpapershotgun.com/2012/06 ... ure-chaos/

And some pictures:













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I lol'd at Hurg. :hurg2:

Anyways, I must confess I'm not a huge fan of the clean areas, I think it's too smooth and clean for NS. Even Ayumi, which was arguably the cleanest map in NS1, was far grittier. However the other parts of the level look mindblowing, especially the outside areas and that generator. Can't wait to try it out. :derp:

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That looks great, love the lighting/colours and how each area looks so distinctive. Did they end up keeping the dynamic alien infestation stuff in Natural Selection 2 so the areas get more grotty as time goes on?

Also, appearance of Hurg = awesome. :cool:

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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