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Hey dudes, its Levent who is a turkish user. I really glad to join this awesome community.

First things first i wanna ask a simplistic material variation question,

I'm creating a simple poker game for ios using unity engine, because of texture memory saving, i created 3 different poker chip base texture then i need to colorize them with 8 variations means i need 24 different chip texture.

i tried some simple color overlaying, multiplying or hue shifting with shaders, but the textures doesnt look natural. In ur opinion, What could be he best solution?

Thanks in advanc Mapcore folks!

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