Zenutron Posted May 21, 2012 Report Posted May 21, 2012 Hi evrybody o/ I'm reading mapcore since a long time , but this is my early first topic. For the story , I've been really inspired by this picture showing a standing lonely building and i decided to create a similar environement in UDK. But with a totally different lighting and atmosphere. I'm working at maximum on texture optimisation with tiling , masks and decals. There i'm showing how i created the brick shader ( not sure if it's interesting... ) : And this is the actual progress on the project : So , there is still a lot of work to do, i planed to create some abandoned landscape , not quite much vegetation and some other destroyed buildings. Concerning the lighting i do not understand why some parts of the house are lighted while they are hided from direct illumination. This is the first time i'm using the dominant lighting into UDK and lightmasses. Is there some settins to tweak ? I would really be enjoyed of any type of critics and coments Quote
Warby Posted May 21, 2012 Report Posted May 21, 2012 looks like a solid start ! i am not sure what you are doing with the render cloud texture within your shader though dont you do your texture transition with vertexcolors =?= welcome to mapcore btw ! this is the kind of first post i like Quote
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