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Squirrelly

Unreal 4 Engine Demo Reel

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Art direction for this demo was pretty poor, using only primitives geo with fancy shader would look at least this good lol

while Samaritan (wich is still Ue3) was "WOW", this was just "ok" , my question is - when this is out and how fast the public UDK will support UE4 (new gears are still on ue3, right ?)

and looks like there is no need for light maps (and no baking and shit) wich is the biggest WIN for me (CE3 rlz for now)

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Tools look much better, loving the new Kismet.

I hope it's not another generation of games running at below half an acceptable frame rate, though.

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the dynamic gi looks really cool but i am also worried that i dont see anything that would imply to me that this stuff will run more than 20-30 fps

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the dynamic gi looks really cool but i am also worried that i dont see anything that would imply to me that this stuff will run more than 20-30 fps

It will be smooth warby !

(Only with a GTX 80 at least)

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