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Posted

I never understood why it's so important to show off the wireframe shots with tesselation on. Isn't the whole point with it that it should be a pretty clear visual difference with it on?

Posted

I never understood why it's so important to show off the wireframe shots with tesselation on. Isn't the whole point with it that it should be a pretty clear visual difference with it on?

i think they just show those cause it looks cool and techy

Posted

Dynamic Global Illumination

One of the most important developments in Unreal Engine 4 is the use of a system where all lighting is dynamic. Every light, shadow, and bounce

that sounds great ! but i wanna see how the indirect illumination stuff works first before i buy the whole "dynamic bounce" thing ^^

Posted

The system is capable of simulating over a million particles (compared to previous-generation's hundreds, at best), and is designed to allow real-time design interaction, as well as vector fields.

This is what sounds most interesting, though I wonder what exactly is meant in that article. Is it 1 million one pixel particles on the screen with no overdraw or :hurg:

Posted

with what you are describing there has got to be overdraw (even though its probably only going to be on individual pixels rather than large square areas of your frame buffer) other wise you wouldnt get any "mixture/modulation" making all the particle fx uninteresting/boring/pointless

fire or smoke gets its "character" from changing the density turbulently.

Posted

Dynamic Global Illumination

One of the most important developments in Unreal Engine 4 is the use of a system where all lighting is dynamic. Every light, shadow, and bounce

that sounds great ! but i wanna see how the indirect illumination stuff works first before i buy the whole "dynamic bounce" thing ^^

Me too, I was really unimpressed with CE3's Efforts

Posted

what? The GI stuff or the dynamic lighting?

The GI is a one-bounce solution for efficiency reason. I'm not a programmer, but I bet you could go crazy with our GI if you had the calc power.

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