insta Posted December 22, 2004 Report Share Posted December 22, 2004 Hello again. I'm sorta confused about how many players HL2DM is "supposed" to be played with. When I'm looking for a server to play on, most servers have a 14 player limit, but as I understand it, the upper limit is up to 64 players... Does this mean that our maps have to support that many players? How are you handling this problem? My map is aimed at 8-14 players, with 16+ spawnpoints. Hopefully this won't disqualify the map just because the HL2 engine can support 64 player games... Quote Link to comment Share on other sites More sharing options...
st0lve Posted December 22, 2004 Report Share Posted December 22, 2004 Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it. Aim 8-14 Quote Link to comment Share on other sites More sharing options...
Drakeee Posted December 22, 2004 Report Share Posted December 22, 2004 64 players would be MENTAL in hl2dm.. 6-8 is just right I'd say Quote Link to comment Share on other sites More sharing options...
insta Posted December 23, 2004 Author Report Share Posted December 23, 2004 Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it. Aim 8-14 Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S Quote Link to comment Share on other sites More sharing options...
Thrik Posted December 23, 2004 Report Share Posted December 23, 2004 My guess is that all those spawns aren't going to be used at once, so that many spawns isn't necessary. Source probably doesn't let people spawn inside of each other like HL1 did either. Just put the spawns you do have in spread out locations, so you don't end up with every bastard spawning next to each other. Quote Link to comment Share on other sites More sharing options...
Tequila Posted December 23, 2004 Report Share Posted December 23, 2004 Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it. Aim 8-14 Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S I think it has delayed spawning so there's no telefragging. Quote Link to comment Share on other sites More sharing options...
SonicDM Posted December 23, 2004 Report Share Posted December 23, 2004 yeah if you put a prop on a playerspawn spot you spawn on top of it its done very well Quote Link to comment Share on other sites More sharing options...
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