Jonsnovv Posted May 8, 2012 Report Posted May 8, 2012 Hello fellows, i would like to share a video of small project i work on in my spare time. I have had the plans to make some sci-fi pieces for my portfolio, because my folio is in serious lack of hard surface and sci-fi work. The plans have been to make a corridor or some props but found very talented and young coder willing to learn Unreal script. So we decided to make a game prototype. After hours spent playing the great game Legend of Grimrock i decided to make a prototype of dungeon crawling game but sci-fi, instead of all fantasy dungeon crawlers. And there is a short video. Warning! All textures and models are just simple placeholders, nothing awesome like other works here around, but this will change in the future, i hope ;]. about: Game: Dungeon crawler Genre: Sci-fi Platform: UDK, PC We will try to show some future milestones, like the first character placeholder in action (i am environment artist so this will take som etime ;]), UI etc. C&C welcome. Enjoy Regards Jonsnovv Quote
neozyem Posted May 8, 2012 Report Posted May 8, 2012 After watching your video I was thinking about how you would need to roll dice to see how many moves you get, like a board game. Then that reminded me of this: By the way, does the blue glowing floor teleport you randomly? Quote
ShockaPop Posted May 9, 2012 Report Posted May 9, 2012 Hey, that looks quite nice so far.. reminds me alot of Legend of Grimrock though (like a copy, but with different looks. It looks like you just swapped the default tilesets there with your sci-fi ones. Nonetheless, looking good really and STFU about it not being awesome, it is already. Keep up the good work! Quote
Jonsnovv Posted May 9, 2012 Author Report Posted May 9, 2012 Thanks guys for replies. neozyem: this is planed with realtime and no turnbased movement :] SotaPoika: yes it's a copy of LoG like a copy of all old dungeon crawlers, but i hope the sci-fi genre will bring some gameplay variations compared to fantasy Quote
Jonsnovv Posted May 21, 2012 Author Report Posted May 21, 2012 Hello guys, I finished the design of the prototype level so now it is the time to start creating and replacing blockout boxes and ugly texture placeholders with something more competitive. Before this will happens i tried to test some color scheme on very low poly model, with diffuse and baked normal map from hichpoly model slightly touched by ZBrush. As always c&c is welcome. Regards Jon Quote
knj Posted May 21, 2012 Report Posted May 21, 2012 it looks really good, but i would make those scratches a lil more random and more defined (in max it looks good but in game engine it might be more blured) and make some more on those inside areas but with good spec is will look nice Quote
Jonsnovv Posted June 25, 2012 Author Report Posted June 25, 2012 Hello fellows! We would like to show you some progress of our game project. I hope you enjoy it. Regards Jon Quote
Jonsnovv Posted July 25, 2012 Author Report Posted July 25, 2012 Hello, another small update. Have started to replace placeholders with mode detailed assets. Regards Jon 2d-chris 1 Quote
knj Posted July 25, 2012 Report Posted July 25, 2012 looks sweet DUDE ! i know it's a WIP so you need to work on light more, but the meshes itselfs looks damn good ! only what bothers me, is that those places where the player is allowed to walkt ( the metal fence with X beams on it ) it should be upside down, i mean in real it would be much easied to walk on flat hard fence than trying to walk on these beams, you got a alpha (i assume) in that plane, so even with that fence on top of the beams, it would still look cool ! Quote
Pericolos0 Posted July 25, 2012 Report Posted July 25, 2012 That looks awesome!!!! I think you could definitely do some cool stuff with extra colored light accents in there Quote
Jonsnovv Posted August 7, 2012 Author Report Posted August 7, 2012 Hello guys, small update (some new textures and shaders) but still WIP Crawler like camera 1st person C&c is welcome. Enjoy Jon iwxanthi 1 Quote
ShockaPop Posted August 15, 2012 Report Posted August 15, 2012 Damn that looks so awesome man! I really like the Dungeon Crawler type of camera more than the FPS view. Movement speed should just be just a little bit slower. Quote
Dzakub_inv Posted March 23, 2013 Report Posted March 23, 2013 Sweet! I hope I could play your game one day. Also I do not see issue that your game is similar to LofG. Similarity in those types of games goes far way back to 80s or maybe more and that is good. If something is good why change it? If you need tester I am in! Jakub Quote
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