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Posted

Hello fellows,

i would like to share a video of small project i work on in my spare time. I have had the plans to make some sci-fi pieces for my portfolio, because my folio is

in serious lack of hard surface and sci-fi work. The plans have been to make a corridor or some props but found very talented and young coder willing to learn

Unreal script. So we decided to make a game prototype. After hours spent playing the great game Legend of Grimrock i decided to make a prototype of dungeon crawling

game but sci-fi, instead of all fantasy dungeon crawlers. And there is a short video.

Warning! All textures and models are just simple placeholders, nothing awesome like other works here around, but this will change in the future, i hope ;].

about:

Game: Dungeon crawler

Genre: Sci-fi

Platform: UDK, PC

We will try to show some future milestones, like the first character placeholder in action (i am environment artist so this will take som etime ;]), UI etc.

C&C welcome.

Enjoy

Regards

Jonsnovv

Posted

After watching your video I was thinking about how you would need to roll dice to see how many moves you get, like a board game. Then that reminded me of this:

By the way, does the blue glowing floor teleport you randomly?

Posted

Hey, that looks quite nice so far.. reminds me alot of Legend of Grimrock though (like a copy, but with different looks. It looks like you just swapped the default tilesets there with your sci-fi ones. Nonetheless, looking good really and STFU about it not being awesome, it is already. Keep up the good work!

Posted

Thanks guys for replies.

neozyem: this is planed with realtime and no turnbased movement :]

SotaPoika: yes it's a copy of LoG like a copy of all old dungeon crawlers, but i hope the sci-fi genre will bring some gameplay variations compared to fantasy

  • 2 weeks later...
Posted

Hello guys,

I finished the design of the prototype level so now it is the time to start creating and replacing blockout boxes and ugly texture placeholders with something more competitive.

Before this will happens i tried to test some color scheme on very low poly model, with diffuse and baked normal map from hichpoly model slightly touched by ZBrush.

As always c&c is welcome.

Regards Jon

sftile01.jpg

sftile02.jpg

sftile06.jpg

sftile07.jpg

sftile11.jpg

Posted

it looks really good, but i would make those scratches a lil more random and more defined (in max it looks good but in game engine it might be more blured) and make some more on those inside areas

but with good spec is will look nice

  • 1 month later...
  • 1 month later...
Posted

looks sweet DUDE ! i know it's a WIP so you need to work on light more, but the meshes itselfs looks damn good !

only what bothers me, is that those places where the player is allowed to walkt ( the metal fence with X beams on it ) it should be upside down, i mean in real it would be much easied to walk on flat hard fence than trying to walk on these beams, you got a alpha (i assume) in that plane, so even with that fence on top of the beams, it would still look cool !

  • 2 weeks later...
  • 7 months later...
Posted

Sweet! I hope I could play your game one day.

Also I do not see issue that your game is similar to LofG. Similarity in those types of games goes far way back to 80s or maybe more and that is good. If something is good why change it?

If you need tester I am in!

Jakub

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