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Portal 2's The Perpetual Testing Initiative


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Posted

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Do you guys remember that news about a simplified Level Editor for Portal 2?

VALVe announced these days that it will be released on May 8th.

And, today, they released a video about it.

I posted about PeTI (<- haha) here, where you can read for your delight and watch the awesome infographic video, created by Richard Lord.

Imagine level designing without putting your hands in the ancient Hammer? The new editor is an isometric, user-friendly place where you will invest all the hours you have left to sleep. Seems promising.

:hurg2:

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Posted

The good news is that I've heard that these chambers will be modifiable in hammer, which means that you can make dirt cheap prototypes in this tool and once the layout is finalised you can open the level in hammer and do some finetuning. :) Too bad the layouts for my portal 2 campaign are already done and I will have no use for this tool. :(

Even without the option to continue working in hammer, this is an impressive tool and it will probably allow for some great new content.

Posted

There was a video showing the whole process including workshop integration and taking the map into hammer but I think it got taken down.

It looks fantastic. It looks like you'll be able to build a fully working chamber (provided you already have a plan) in about 10 minutes. It was very quick jumping back and forth between the editor (which isn't a stand-alone application btw it runs straight from portal 2) and playing it. Then once he was finished there was a publish to friends only or everyone option on the workshop (as well as a local save option of course).

When he downloaded some from the workshop (again, ingame) it took a few moments and then he could play it straight away and as soon as it finished it asked him to rate it, so the good chambers should have absolutely no problems filtering to the top of the workshop.

All in all it looked like a mind blowingly useful tool. It adds perpetual replay value to portal 2, it allows people who have zero concept of level design, hammer or anything technical to create stunning and professional looking test chambers and it allows those who know how to use hammer already a way to prototype levels in literally minutes before being able to do an art-pass or assemble them into a multi-map pack.

Posted

I was able to play with this quite extensively... its extremely impressive, how intuitive they implemented it and easy it is to use. we're using their implementation of steam workshop for how we're going to implement it in nexuiz... not the level editor tho of course :P

Posted

I was able to play with this quite extensively... its extremely impressive, how intuitive they implemented it and easy it is to use. we're using their implementation of steam workshop for how we're going to implement it in nexuiz... not the level editor tho of course :P

Will nexuiz(pc version) have a level editor?

Posted

I was able to play with this quite extensively... its extremely impressive, how intuitive they implemented it and easy it is to use. we're using their implementation of steam workshop for how we're going to implement it in nexuiz... not the level editor tho of course :P

Will nexuiz(pc version) have a level editor?

thats the plan, we are going through some issues to make sure the CryENGINE 3 free SDK can't open nexuiz maps, and our editor can't open other versions of the engine either. (right now the free cryengine sdk can open up all of our stuff for the most part). You'd think it'd be an easy fix to watermark the files... but it's turning into hot water. We're working closely with crytek to hopefully get it in. I wanna do a bunch of tutorials too :D

Posted

I was able to play with this quite extensively... its extremely impressive, how intuitive they implemented it and easy it is to use. we're using their implementation of steam workshop for how we're going to implement it in nexuiz... not the level editor tho of course :P

Wow!

If I may ask, how did you have access to that?

And in PeTI, is it possible to change materials/ prototype puzzles of different themes, like the Old Aperture/ Underground?

And good luck with the steam workshop thing! ;)

Posted

Valve gave out a couple of Beta accesses to the Editor. It seems to be really awesome, although to make something stand out visually I guess you'll still have to go through Hammer.

Kedhrin: Great to hear about the Steamworkshop. This is gonna be awesome :D

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