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Posted

The debut trailer for our first game Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we're not even in alpha yet.

two guys is making this, what do ya think ?

Posted

I love the trailer for what it does. Just great narration without falling in the usual pit of self righteousness and taking itself too serious. Good stuff.

As for the whole in engine recording, fine, Valve does that too. Show me these are game assets then I'll be properly impressed :)

Posted

yeah, Crytek, Valve (and Epic, I guess) have done all trailers and videos in-Engine for years. The tech seems to work in that trailer but it doesn't prove too much as of yet. (Blending between textures/materials - easy, growing trees - case of assets (could be pointcaches, could be clever rigging)...) one of the obvious flaws in this for example is the DoF in the shot with the dead guy in the foreground - the background is smearing into the blurred beard. still very nice though and I guess there's a lot of potential in there :)

  • 2 weeks later...
Posted

Hello Mapcore! My first post here....yay.

Got pretty excited about this game and thought I'd share it here.

Short description:

Reset is a single player co-op first person puzzle game with a strong emphasis on story and atmosphere. The unique game mechanic in Reset is the ability to travel back in time to solve puzzles co-operatively, with yourself.

Screenshot of their editor:

reset-editor-1.jpg

It's PC-only, and the engine is DX11 based.

More info can be found here.

  • 7 months later...
Posted (edited)

The tech is still work-in-progress with know issues, for example the volume shadow resolution (aliasing) needs some work. The tech is designed to work well close to the sea level, but in the video the camera is lifted almost to the cloud level to show you how the volume works. The tech begins to break down the higher the camera is lifted.

Some talk about their tech.

The clouds look quite good.....or maybe they clouded my judgement?

Edited by Zarsky
  • 9 months later...
Posted

fuck, that light !

 

Quote form one of the devs about the light tech:

 

We use ray marching for the volumetric lighting, but it’s not full RT engine like Otoy’s Brigade. And it’s our own engine. icon_smile.gif

 

They're launching their crowdfunding campaign 28th of October, then we'll see the first gameplay footage.

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