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Ooooh awesome.

Edit - But why would a soldier from teh futurez with an awesomely strong nano-suit go from using guns and rocket launchers to using a bow? :D

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Ooooh awesome.

Edit - But why would a soldier from teh futurez with an awesomely strong nano-suit go from using guns and rocket launchers to using a bow? :D

stealth! I think it's badass :D

oh, and don't let us down crytek!

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ok here we go :)

it is good info for me i really liked C2 SP

i REALLY hope c3 wont be like c2 in terms of how gunfest like the gameplay was. i LOVED the c1 sp because it let you stealth around, in the second one it's like everyone is on super fucking high alert at all times, and there are sections that you literally can't go through invisible, and that really broke the game for me. so yeah, here's to the vague hope that c3 stealth will be better

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ok here we go :)

it is good info for me i really liked C2 SP

i REALLY hope c3 wont be like c2 in terms of how gunfest like the gameplay was. i LOVED the c1 sp because it let you stealth around, in the second one it's like everyone is on super fucking high alert at all times, and there are sections that you literally can't go through invisible, and that really broke the game for me. so yeah, here's to the vague hope that c3 stealth will be better

This is what I felt actually broke the game. Stealth was often the easiest and quickest way through an encounter without any real repercussions. What use is it if all it does is allow the player to avoid the actual game? Stealth in C2 wasn't an interesting decision with pros and cons or a choice that allowed players to get especially creative, it just let you skip sections of the game.

It works in something like Deus ex because it was often the more difficult, meticulous, and rewarding approach, with plenty of over arching story benefits while fulfilling that particular fantasy of not killing dudes cause I'm a good guy and I don't do that. Crysis doesn't exactly offer much outside of being a bad ass in power armor, which is fine, it just means the stealth aspects should be used for things other than breaking the game. Which unfortunately seems to be what most people want to do with it.

Player choice isn't automatically a benefit to the design. Shit has to mean something at some point.

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