Teuta Posted April 3, 2012 Report Posted April 3, 2012 Hello! I am currently studying Game Art at The Game Assembly in Malmö, Sweden. I will be sending my portfolio to different studios to get an 30 week internship starting in August, 2012. http://www.teuta.se I'd really love some feedback. Cheers! Quote
PogoP Posted April 3, 2012 Report Posted April 3, 2012 I like what's there, but there isn't much there atm! Plus I don't know if it's my work's rubbish internet, but everything seemed to load extremely slowly. Teuta 1 Quote
Warby Posted April 3, 2012 Report Posted April 3, 2012 yeah i am sure you wont have any trouble finding and intern spot ... welcome to mapcore btw Teuta 1 Quote
Teuta Posted April 3, 2012 Author Report Posted April 3, 2012 I have one character left to upload before our application deadline, but I don't think there's time for any more than that for now. Yea, I've heard.. I'll try to scale some pictures down. Thanks alot PogoP and Warby. Quote
-HP- Posted April 3, 2012 Report Posted April 3, 2012 For an artist position, I think the presentation of your website, really works! People say it doesn't matter, that they're not judging your web design skills, but I'd say it's bullshit, a good presentation means you care, and you have a good eye for artistic webdesign as well, which is your case. (Loving the background) As for the art content in itself, the two characters you have in there are pretty good for a entry position artist, and it shows you can do more and better in the future. No crits on your Maalik character, maybe I would choose a darker background like you did for the hazard suit. Oh, and the textures have a white background? Don't do that it's weird, just use the average colors of your texture in the background, it's better for mipmapping. As for the hazard suit, I think it's a really cool character, but you really can tell how poly the arms are from that shot, good render tho! The fire extinguisher is pretty bad piece in comparison to the characters, bad presentation, the texture is blurry you can specially see it in the text, I realize it's a 512*512 so in this cases you should use a overlaying decal texture to create text and don't put it in the texture itself, also there's random scratches everywhere which is very unrealistic and the wheels are very low poly. Good luck, I'm fairly confident you'll find a entry level position in no time! Teuta 1 Quote
e-freak Posted April 3, 2012 Report Posted April 3, 2012 Oh, and the textures have a white background? Don't do that it's weird, just use the average colors of your texture in the background, it's better for mipmapping. Haha, my thoughts as well Looking at the texture I went a little "why is it white o_O". Then again - great character pieces. If anything, I'd say more content. Also, maybe get the firextinguisher and some more props as a small stage/turntable scene for one of your characters - which would show that you did the fire extinguisher but wouldn't give it as much attention, as - as Helder pointed out - it has some flaws in comparison. Teuta 1 Quote
Teuta Posted April 3, 2012 Author Report Posted April 3, 2012 Thank you so much guys!! I appreciate it ALOT! I won't use a white background on my maps from now on. Quote
Em' Posted April 4, 2012 Report Posted April 4, 2012 Very nice website and content, especially like the dr. yellow guy ! And love the mood of your website background Teuta 1 Quote
Pericolos0 Posted April 6, 2012 Report Posted April 6, 2012 hah, I actually saw that yellow guy on polycount and saved it to my inpiration folder . Cool stuff! Teuta 1 Quote
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