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Rick_D

Industry Professionals Share Nuggets of Information

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Biscuits and Fruit are delivered at around 11am on Tuesday and Thursday mornings. The Jammy Dodgers are always the first ones to go, followed closely by the Pink Wafers.

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Nowadays most e-mail clients allow you to schedule the automatic dispatch of e-mails at a specific time. Set up your client to send mails to your co-workers late at night so it looks like you've been working late. For maximum effect send these to a mailinglist or at least CC your leads.

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I'll start.

Videogame companies are motivated primarily by profit.

The rare videogame companies motivated to make great games and provide great gaming value for the money are often the ones that make significant long term profit:

A few examples (of different sizes):

- Valve

- Blizzard

- id (well, back in the day, anyway)

- Mojang

- etc.

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I'll start.

Videogame companies are motivated primarily by profit.

The rare videogame companies motivated to make great games and provide great gaming value for the money are often the ones that make significant long term profit:

A few examples (of different sizes):

- Valve

- Blizzard

- id (well, back in the day, anyway)

- Mojang

- etc.

incidentally the only game devs that could afford to persue such a strategy are:

- Valve

- Blizzard

- id (well, back in the day, anyway)

- Mojang

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Important information :

- Make awkward sexual positions with the figurines of your co-workers when they are not at their desk

- Don't forget gay jokes when meeting a co-worker in the bathrooms

- Don't trust people who claim to keep a clear line between their professional and personal life

- Keep your food out from sight

- Be nice to the janitors and get a smoke with the security agent of the building

- If you have a nice chair, attach it to your desk

- Don't give advices to game devs +40 years old

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I'll start.

Videogame companies are motivated primarily by profit.

The rare videogame companies motivated to make great games and provide great gaming value for the money are often the ones that make significant long term profit:

A few examples (of different sizes):

- Valve

- Blizzard

- id (well, back in the day, anyway)

- Mojang

- etc.

incidentally the only game devs that could afford to persue such a strategy are:

- Valve

- Blizzard

- id (well, back in the day, anyway)

- Mojang

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