KungFuSquirrel Posted February 8, 2012 Report Posted February 8, 2012 I'd like to make one at some point for portfolio purposes. I'll need to get a game together at some point, as bots are less than ideal on this one. You guys at Blizzard have been playing actual games with each other, it looks like? Just the three of you, or have you dragged any other people in? Glad to hear it played well for you! We only did one playtest of this layout that went pretty well except for one of the guys just repeatedly falling/getting rocketed or railed off the edge. Quote
Minos Posted February 9, 2012 Report Posted February 9, 2012 I'd like to make one at some point for portfolio purposes. I'll need to get a game together at some point, as bots are less than ideal on this one. You guys at Blizzard have been playing actual games with each other, it looks like? Just the three of you, or have you dragged any other people in? Glad to hear it played well for you! We only did one playtest of this layout that went pretty well except for one of the guys just repeatedly falling/getting rocketed or railed off the edge. Yep we played it again today, with Simon Fuchs as well (cant remember his nickname here). Map owns. One of the best I have ever played Quote
tofu Posted February 9, 2012 Report Posted February 9, 2012 Looking mighty smooth for a map full of cubes! Quote
Marvin.Star Posted February 14, 2012 Report Posted February 14, 2012 Just wanted to say that I'm loving the aesthetic of this map! Good job creating something different that both looks great and appears as though it would play really well too Quote
Lunaran Posted February 19, 2012 Author Report Posted February 19, 2012 I've finally had the time (oh games industry ) to write up the information on how all the script I wrote for this works. http://www.lunaran.com/page.php?id=220 Includes Carl Sagan reference. Quote
Thurnip Posted February 24, 2012 Report Posted February 24, 2012 Mino left me alone, so i don't have any friends who plays q3 =// I'm trying to convert people here at work =P Amazing job.... in game is really impressive... very inspiring =) I enjoyed the Ambient occlusion effect... im going to take a look at your setup to make this beautiful lightmap =) Quote
KungFuSquirrel Posted March 23, 2012 Report Posted March 23, 2012 Hey guys, Matt released an updated version of the map that has slightly improved lightmap density on the sunlit surfaces and also gets bots working in basic form - they're not super smart with all the jumps and gaps in the layout, but are at least passably playable unlike before. Same links as before; overwrite your old version: http://www.lunaran.com/page.php?id=218 http://www.button-masher.net/content.php?i=1379 Quote
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