gtamike_TSGK Posted January 25, 2012 Report Posted January 25, 2012 ______________________________________ GAME: HL2DM Map Name: ob_gtamikes_vote_gallery_r1 Made By: gtamike_TSGK Models and Textures From various places I collected over time. OB Leaf Particle Effect By: [FF]Assn.NTG56 ______________________________________ In short this is a highly polished Vote Map Level. The aim is to break just one of the many doors to Vote for a map. The level has a build in "God Mode" feature so players can't kill each other. There's a few hidden weapons to help break the doors, the more people breaking a single door the faster the choosen map will load/win the vote. Install (simple) To install download and extract all the maps in your \hl2mp\maps folder. Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_r1 Below are Screenshots and Videos General Video Showing Graphics and Main Feature. Video Showing Features, E.G. If you don't have map installed on server. ---> Download Link http://www.mediafire.com/?epttul6yqvr3d6g Have Fun! gtamike_TSGK Quote
jeth Posted February 3, 2012 Report Posted February 3, 2012 That wall is certainly highly polished. Its a bit tooo polished in fact, it looks like plastic. The green is also very overpowering. I would tone it down a bit. Perhaps change the walls to a more white color to help define the space. I like the concept, though I'm not familiar enough with HL2 MP to know if votemaps as a concept is a common thing or not. Is the breaking doors idea a gimmick for the map or common practice? Could you, for instance, place a button below each map picture and have players vote by hitting the button. Each time the button is pressed it would advance a ticker by one. Or would there be a problem with preventing players from being able to hit the button more then once? Also, as advice as someone looking at this thread and not meant to be a jab at you or anything, shouldn't the phrase "highly polished" be reserved as a opinion of someone else and not as a self-promoting buzzword? Quote
macattackk Posted February 18, 2012 Report Posted February 18, 2012 looks cool. maybe you could incorporate the text into the level instead of having it just be a UI looking thing. like make it a wooden sign with carved out letters. and i agree that the bricks seem too reflective. unless its specifically coated brick? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.