Jump to content

Level Designers Needed(Dissertation Help)


Recommended Posts

Posted

Hi I'm a final year game design student at Huddersfield University and I'm current doing my dissertation on "Core elements of level design".

After doing my core research into the subject I have composed a quick questionnaire which I would be greatly thankful if you would take the time to fill in for me

http://www.surveymonkey.com/s/ZQVL3MK

From the results of the questionnaire I will finalise what product I will create as well as gain additional information for my research.

I will be keep this thread up to day with how my work is processing and my findings

Many thanks in advance any help is very much appreciated

Richard Lander

Posted

There are a few options I didn't fully understand what you meant:

Reward (needs to be clarified?)

Symmetry

Risk

Balance (in campaign?)

Interest

Fairness

The questionnaire could use a few lines of descriptions to help avoid questionmarks :)

Posted

There are a few options I didn't fully understand what you meant:

Reward (needs to be clarified?)

Symmetry

Risk

Balance (in campaign?)

Interest

Fairness

The questionnaire could use a few lines of descriptions to help avoid questionmarks :)

This is how I thought of them, could be wrong... Might be interesting for the interviewee to look at as well cos if they´re wrong perhaps other people have judged them wrong as well :)

Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...

Risk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.

Balance: Difficulty of enemies compared to the player.

Interest: Didn´t quite understand this as well... How interesting things are? Interactivity, things to see/do? Keeping that carrot in front of the player?

Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really :)

Was this what you guys thought of as well??

You also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list :)

Variety of pace/contrast as well.

Not sure what to expect from this but best of luck! It´d be interesting to see what you came up with!

Posted

Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...

Super-vague :D

Risk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.

Balance: Difficulty of enemies compared to the player.

Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really :)

I thought of them a bit like you did. But I felt these three were a bit redundant as there's a "challenge"-category already.

You also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list :)

Variety of pace/contrast as well.

Yep, flow/pacing is superimportant imho.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...