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Creating an EP2-based mod that uses L4D2 assets?


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Posted

Hey guys,

I'm just wondering if anyone here knows of a good way of creating a EP2-based mod that uses L4D2 assets?

As you may or may not know, you cannot create mods using L4D2 as a base at this time (you can only create maps/addons to the game).

Right now, I have two options that work:

- Asking players to extract the necessary content from L4D2 to the mod folder

- Including the assets in the mod installer (copyright woop woop)

I tried adding L4D2's steamappid to the gameinfo.txt of the mod as below but since L4D2 uses vpk instead of gcf/ncf I haven't gotten it to work.

I've also googled like crazy but have so far been unable to find someone else attempting the same thing.


AdditionalContentId

{

	550

}

Any ideas? Can't work with EP2 assets anymore...

:)

Posted

Thanks for the input guys! But I'm afraid that if I'm not able to get all the assets to work properly in the EP2 engine I'll probably go ahead and drop this (skies, rain-effects, some car-models that are custom to L4D2 etc are giving me some troubles). Without these things in my "toolbox" I can't really achieve the goal of the project. It's hard enough since the lighting and so on is pretty outdated in the EP2 version of the engine...

  • 2 weeks later...

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