jediyoshi Posted December 19, 2004 Report Posted December 19, 2004 Meh, decided to start mapping a couple of days ago (read), this is pretty close to what I'll be finishing off that particular room in. By now I've added some light effects under the bridge type thing and added some more lights around the wall the door is on. The rest of the map is somewhat bare compared to this one, so it's not too prop_whore full. Pretty early screenie showing some of the basic geometry. A lot of it is retextured and alyx isn't actually in the map D:| Another one for posterity. The building texture in the back is aligned by now. There's a pretty big thing missing from this build of the map though. Hooray for displacement maps (buggy starts in the cargo) physics bridge of doom and undriveable terror (boosting = nono) I meant to add rails, but I'm not sure how to make new physboxes come together as one. It's supposed to be a kind of unfinished bridge, so I'm about to add some warning signs on the end of it. and a kind of ingame shot (civies don't usually take the turret) Quote
Tequila Posted December 19, 2004 Report Posted December 19, 2004 so you're a chick? Is that bizarre sexuality code? Man, I'm behind the times... Quote
kasikahma Posted December 19, 2004 Report Posted December 19, 2004 first picture is pretty neat but that's all because of props, geometry isn't that good. rest is crap :-) Quote
D3adlode Posted December 19, 2004 Report Posted December 19, 2004 first picture is pretty neat but that's all because of props, geometry isn't that good. rest is crap :-) Why did you bother? You might as well of just posted pictures of birds... Right, the basic impression I get from this is that it's very early so there's a loooong way to go before it will start to look like it 'should'. You should of waited really till you'd got some better stuff to show, but I'll guide you anyway. First screen is prop central, this isn't such a bad thing on one side of the spectrum but it helps to have a bit of interesting geometry, from what I can see there, with the exception of theprops everything else looks flat and uninteresting, add a bit more detail on the ceiling and replace the texture on the left as it looks a bit too much like a ceiling texture to me. The second screen looks kinda bare too, but it's not such a great picture anyway, you could of probably taken a better one that showed off the surrounding area a bit better. If that 'thing' in screenshot five is meant to be an unfinished bridge then make it look like one, at present it looks like someone bolted down a makeshift piece of metal on top of a building! Look at some photos of bridges if you need a bit of reference, it's obvious to me that this area is far from even half-way done and thus you should really have waited till it was detailed more before showing us. My 2$, good luck with it! Quote
Flow Posted December 19, 2004 Report Posted December 19, 2004 I like the First one. What is with the Lighting on the other Pics? Try to add some more athmospheric Lighting to make it more interesting. But hey, it could be a lot worser Quote
JAL Posted January 9, 2005 Report Posted January 9, 2005 that one combine in the third pic is chillin Quote
RD Posted January 9, 2005 Report Posted January 9, 2005 its ugly.... but i dont care if its a really fun buggy map Quote
jediyoshi Posted January 10, 2005 Author Report Posted January 10, 2005 First maps aren't known to be anything other than ugly. Rest assure, the map is far dead. Quote
-Stratesiz- Posted January 10, 2005 Report Posted January 10, 2005 To be honest, there isn't anything worth showing in those pics. It doesn't look like a serious map. First maps can look good and play well if people actually put some effort in them. Quote
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