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Crengine 3 SDK sandbox editor Crashes [FIXED]


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Posted

So, i decided to learn some newer technology so i can start working on my portfolio. Installed Cryengine 3 SDK and launched the sandbox editor but it keeps crashing!?

Does anyone know why? I run Windows 7, 32-bit and i get this error message when it crashes:

Problem signature:

Problem Event Name: APPCRASH

Application Name: Editor.exe

Application Version: 3.3.7.2572

Application Timestamp: 00000000

Fault Module Name: CrySystem.dll

Fault Module Version: 3.3.7.2572

Fault Module Timestamp: 00000000

Exception Code: c00000fd

Exception Offset: 005ca205

OS Version: 6.1.7600.2.0.0.256.1

Locale ID: 1053

Additional Information 1: 0792

Additional Information 2: 0792f41f026121b9e1d489c860161305

Additional Information 3: a351

Additional Information 4: a351baa670960f16469e0412b7b54d9d

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

Posted

Don´t know if this is right but anyway:

[Warning] Config file %USER%/game.cfg not found!

Loading Config file system.cfg (system.cfg)

OnSysSpecChange(3)

Loading Config file HighSpec.cfg (game\config\highspec.cfg)

[Warning] Config file editor.cfg not found!

[Warning] Config file user.cfg not found!

Stream Engine Initialization

GameName: CryENGINE 3

BuildTime: Oct 10 2011 19:36:17

Font initialization

Initializing CryFont ...

Initializing CryFont done, MemUsage=88Kb

Physics initialization

Initializing CryPhysics ...

Initializing CryPhysics done, MemUsage=664Kb

Sound initialization

Initializing CrySoundSystem ...

Initializing AudioDevice now!

Initialize FMOD with dynamic memory callbacks

Starting to initialize Windows Audio Session API output!

Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (932)

Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (972)

Drivers found: 2

Available drivers:

1. Speakers (High Definition Audio Device)

2. Digital Audio (S/PDIF) (High Definition Audio Device)

Using speaker mode: FMOD_SPEAKERMODE_STEREO

Initializing FMOD-EX now!

Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1024)

Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1040)

Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1048)

Initialized FMOD-EX

Available record drivers: 0 Microphone (High Definition Audio Device) !

Available record drivers: 1 Line In (High Definition Audio Device) !

Available record drivers: 2 Line In (High Definition Audio Device) !

Record config is set to autodetect using record driver 0

Using FMOD version: 00043704 and internal 00043704!

-------------CRYSOUND-EX VERSION = 00043704 -------

Total number of all hardware channels available: 0

Initializing SoundSystem now!

AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!

Initializing CrySoundSystem done, MemUsage=14292Kb

Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1064)

Renderer initialization

Initializing CryRenderD3D9 ...

CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8

Initializing CryRenderD3D9 done, MemUsage=38916Kb

Initializing Direct3D and creating game window:

D3DX_SDK_VERSION = 42

Direct3D9 driver is creating...

Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>)

Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)

D3D Adapter: Driver name: nvd3dum.dll

D3D Adapter: Driver description: NVIDIA GeForce GTX 560 Ti

D3D Adapter: Driver version: 8.17.12.8579

D3D Adapter: Driver GUID: D7B71E3E-5140-11CF-70529CA31FC2C535

D3D Adapter: VendorId = 0x10DE

D3D Adapter: DeviceId = 0x1200

D3D Adapter: SubSysId = 0x83901043

D3D Adapter: Revision = 161

NvAPI_Initialize: ok(0)

NVAPI: Single GPU System

D3D Detected: NVidia video card

D3D Device: 'Unknown NVidia card'

D3D Driver: FFP MaxTextureBlendStages = 8

D3D Driver: FFP MaxSimultaneousTextures = 8

Using 'A8R8G8B8' pixel texture format (Can autogen mips)

Using 'A2R10G10B10' pixel texture format (Can autogen mips)

Using 'X8R8G8B8' pixel texture format (Can autogen mips)

Using 'A4R4G4B4' pixel texture format

Using 'R5G6B5' pixel texture format (Can autogen mips)

Using 'A8' pixel texture format

Using 'A8L8' pixel texture format

Using 'L8' pixel texture format (Can autogen mips)

Using 'A16B16G16R16F' pixel texture format (Can autogen mips)

Using 'A16B16G16R16' pixel texture format (Can autogen mips)

Using 'G16R16F' pixel texture format (Can autogen mips)

Using 'G16R16' pixel texture format (Can autogen mips)

Using 'V16U16' pixel texture format

Using 'R16F' pixel texture format (Can autogen mips)

Using 'R32F' pixel texture format (Can autogen mips)

Using 'A32B32G32R32F' pixel texture format (Can autogen mips)

Using 'DXT1' pixel texture format

Using 'DXT3' pixel texture format

Using 'DXT5' pixel texture format

Using '3DC' pixel texture format

Using 'D24S8' pixel texture format

Using 'D16' pixel texture format

Using 'NULL' pixel texture format (Can autogen mips)

Using 'D16' pixel texture format (Can autogen mips)

Using 'D24S8' pixel texture format (Can autogen mips)

D3D Driver: Supports MaxAnisotropy level 16

D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192

Renderer HDR_Scalar: R32F

****** D3D9 CryRender Stats ******

Driver description: NVIDIA GeForce GTX 560 Ti

Full stats:

Hardware acceleration: Yes

Full scene AA: Disabled

Current Resolution: 1024x768x32 Windowed

Maximum texture size: 8192x8192 (Max Aspect: 8192)

Default textures filtering type: TRILINEAR

HDR Rendering: FP16

MRT HDR Rendering: Disabled

Occlusion queries: Supported

Geometry instancing: Supported

Vertex textures: Supported

Render to vertex buffer: Not supported

R16F rendertarget: Supported

NormalMaps compression : Supported

Gamma control: Hardware

Vertex Shaders version 3.0

Pixel Shaders version 3.0

used GeomInstancingThreshold is 8

Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1

Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1

Shadow maps type: Mixed Depth/2D maps

Stencil shadows type: Two sided

*****************************************

Init Shaders

Flushing pended shaders...

Finished flushing pended shaders...

Flushing pended shaders...

Finished flushing pended shaders...

General shader quality: High

Metal shader quality: High

Glass shader quality: High

Vegetation shader quality: High

Ice shader quality: High

Terrain shader quality: High

Shadow shader quality: High

Water shader quality: High

FX shader quality: High

PostProcess shader quality: High

HDR shader quality: High

Sky shader quality: High

Render quality: High

Allocate render buffer for particles (16384 verts, 32768 tris)...

Init textures management (993 Mb of video memory is available)...

Enabling of textures streaming...

Using 128 Mb of textures pool for streaming...

Video textures: Atlas clouds max size: 32 Mb

Video textures: Atlas sprites max size: 32 Mb

Video textures: Dynamic managed max size: 80 Mb

Reloading all textures...

Finished reloading textures...

Finished initializing textures streaming...

[Warning] Cannot open Pak file engine\shadercachestartup.pak

Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...

Posted

The log is not reporting anything interesting, which could mean it's not a problem with your SDK setup, but rather with the drivers. What drivers do you have installed? I found this in the release logs of the latest SDK build:

"NOTE: The 32-bit version of Sandbox/Launcher may not run with the latest NVidia graphics drivers. We apologize for this problem and recommend you use the 64-bit Editor/Launcher if possible. If you'd still like to use the 32-bit executables, you can download the compatible 275.33 drivers for 32-bit Windows Vista/7"

http://www.nvidia.com/object/win7-winvi ... river.html

Source: http://www.crydev.net/newspage.php?news=77227

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