noSICK Posted November 21, 2011 Report Posted November 21, 2011 Hello everybody! Here is, hopefully, my last work for old GS engine. There is no models on that map, pure brushwork and texturing. This is more of idea and design than a regular cs gameplay map. Sci-fi atmosphere is guaranteed. Waiting for you comments and feedback! Enjoy! Download: 1) http://cs-mapping.com.ua/forum/attachme ... ntid=88037 2) http://www.gamebanana.com/maps/download/161453 Quote
D3ads Posted December 20, 2011 Report Posted December 20, 2011 That's some impressive brushwork, nice work! Quote
2d-chris Posted December 31, 2011 Report Posted December 31, 2011 neon strip lights, lens flares (coronas) and somehow make the metal look more shiny basically I think a little more contrast between the light sources and the geometry nearby would help. Exaggerate the HDR values I always liked this way Dux does lighting, Quote
dux Posted December 31, 2011 Report Posted December 31, 2011 :santahurg: (god I hate that screenshot, I rushed that area so much) Quote
Skjalg Posted December 31, 2011 Report Posted December 31, 2011 :santahurg: (god I hate that screenshot, I rushed that area so much) dont hate yourself too much. You made something blorange before blorange was mainstream lol Quote
dissonance Posted December 31, 2011 Report Posted December 31, 2011 :santahurg: (god I hate that screenshot, I rushed that area so much) never knew that was you! christ, i love that map. Quote
TermInator525 Posted January 1, 2012 Report Posted January 1, 2012 yeah great inspiration for me too @noSick, these are Natural Selection Textures, right? I think this could be fun in the NaSe Universe. Quote
Buddy Posted January 1, 2012 Report Posted January 1, 2012 Haha, These screenshot's reminded me of Gunman Chronicles somehow, maybe because of the colors... Check this btw: Bill's voice in it Quote
noSICK Posted January 5, 2012 Author Report Posted January 5, 2012 That is true: the textures used have come from Natural Selection. Anyways, thank you for the comments. Now switching to UDK and Blender, finally. Totally done with GoldSource - it is high time to stop rapping that old bud. Quote
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