DD Posted December 18, 2004 Report Posted December 18, 2004 Clearly de_prodigy is awesome. I'm finding extreme trouble to get lighting to look good in hl2, but Macman taunts me! WHY!? REVEAL YOUR SECRATS! My theory: -light_spot (please give me some range values and settings!) -func_rotating set to additive and non-solid -prop_dynamic for fan model attached to func_rotating -env_glow for glow -env_sprite for little sparkles/dust My theory: -light_spot (please give me some range values and settings!) -prop_static or prop_detail for light, light texture set to unlit somehow -env_glow for glow -decal tool used + cool texture for wall lighting effect? My theory: -light_spot (please give me some range values and settings!) -prop_static, dynamic, or detail used for actual lamp model -env_glow for part of the glow effect -I have no idea how the long 3d glow was done... model? model + shader? Don't tell me it's just a func_illusionary or sprite, it looks way too cool and 3d and round.
xempest Posted December 18, 2004 Report Posted December 18, 2004 The third one there is done with point_spotlight.
von*ferret Posted December 18, 2004 Report Posted December 18, 2004 and point_spotlights will be the new most whored lighting effect
zaphod Posted December 18, 2004 Report Posted December 18, 2004 - the light beams are just part of the fans model geometry. - it's a decal - it's a proxy glow, straight from hl2. It's a conical glow that billboards, and when you move up next to it it fades to a normal circular glow sprite.
Tequila Posted December 18, 2004 Report Posted December 18, 2004 and point_spotlights will be the new most whored lighting effect Damn straight.
Pericolos0 Posted December 18, 2004 Report Posted December 18, 2004 first thing i thought when i saw those fans was 'why didnt they add a fake rotating shadow below it?'
zaphod Posted December 19, 2004 Report Posted December 19, 2004 Sparkles and dust : env_embers actually, it's probably a func_dustmote
Taylor Swift Posted December 19, 2004 Report Posted December 19, 2004 Because they're are what they are! They are pro - level designers. Respect em as i do. Maybye one day your map goes Official. (amen) :wink: i love the VENTS (the light there)
DelaZ Posted December 19, 2004 Report Posted December 19, 2004 Best looking vents in a game [Mazy] EVR~ [/Mazy]
st0lve Posted December 19, 2004 Report Posted December 19, 2004 Hot steaming buttsecxhy lighting! Wow... Seriously.
skdr Posted December 21, 2004 Report Posted December 21, 2004 point_spotlight is your friend, awesome entity remember to check the "non-dynamic" flag in the options for better performance.
Tequila Posted December 21, 2004 Report Posted December 21, 2004 point_spotlight is your friend, awesome entity remember to check the "non-dynamic" flag in the options for better performance. Yeah, and if you want it to look good with a light model, most of the time you have to make the model non-solid (under the collision tab) otherwise the point_spotlight gets occluded and doesn't render.
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