KoKo5oVaR Posted October 31, 2011 Report Posted October 31, 2011 Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ? If so, what is it ? :derp: Quote
knj Posted October 31, 2011 Report Posted October 31, 2011 as far as i know, there is not, you can only move on a grid but i might be missing something Quote
Froyok Posted November 1, 2011 Report Posted November 1, 2011 Unfortunately, there is no vertice snapping, bu you can change the pivot point inside the properties of your actor. Quote
KoKo5oVaR Posted November 1, 2011 Author Report Posted November 1, 2011 Thank you very much guys Quote
Pampers Posted November 1, 2011 Report Posted November 1, 2011 not sure if there is a hotkey for it, but you can do a lot of snapping operations that you find in the right-click menus Quote
KoKo5oVaR Posted November 1, 2011 Author Report Posted November 1, 2011 Another dumb question I'm trying to lightmap some stuff, and i have that problem appearing on some of my meshes, usually the ones that have different smooth groups ! The lightmap UV is pretty clean, i assume it's lightmapped correctly because of the grid, and it's just a beveled box with a different smooth group on each side .. Do you guys have any ideas of what this could come from ? Quote
KoKo5oVaR Posted November 1, 2011 Author Report Posted November 1, 2011 Looks like the UDK doesn't recognize my hard edges from the smooth groups ? is it normal ? ( dumb question ) Quote
KoKo5oVaR Posted November 1, 2011 Author Report Posted November 1, 2011 And it's weird because i don't have any problem in max, even normal mapped Quote
KoKo5oVaR Posted November 1, 2011 Author Report Posted November 1, 2011 alght' exported it as FBX instead of .ASE and it takes my smoothing groups into account, sorry for the inconvenience guys ( dumb solution ) Quote
knj Posted November 1, 2011 Report Posted November 1, 2011 Next time, try to build lightning, UDK sometimes is really big pain in the ass when it comes to lightning, end every time you want to have accurate light, biuld it and see how it is looking after that but even that ase, should see your smoothin groups, hmm strange, but it's good you've foun a solution and as pampers said, you can right-click, to snap your pivot to vert and then move your object on the grid, but can't snap vert in the traditional way Quote
Pampers Posted November 1, 2011 Report Posted November 1, 2011 every face without a smoothing group assigned will get the same smoothing group applied to them Quote
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