Taylor Swift Posted December 18, 2004 Report Posted December 18, 2004 Well First i apologize for the stupid "dm_fortress thread" what was my own fault. I hopes you understand this.. Ah forget it. But now well lets see, the new map for hl2deathmatch.. This time i count the props and i will try to use more "Walls and floor" work. Anyway the props are still needed in some areas of the map. I've got to work on this now. Here is some early screenshots of the map. Feel free to comment. Quote
Marcos Posted December 18, 2004 Report Posted December 18, 2004 What is it supposed to be? Looks like a mix between a bunker and a subway station to me Quote
Jezpuh Posted December 18, 2004 Report Posted December 18, 2004 Looks fairly nice, but it seems that you just threw in some props again. Quote
KidDynamite Posted December 18, 2004 Report Posted December 18, 2004 Maybe its a Bunway or a Subker. Is that a 2" Checkered floor step on the ground that goes around the room in the last pic? Quote
SonicDM Posted December 18, 2004 Report Posted December 18, 2004 that overlay in pic 1 is horribly stretched. tone it down please. and in pic3 why are desks in a room like that? Quote
Tequila Posted December 18, 2004 Report Posted December 18, 2004 It looks worse than HL1, and this isn't no harsh baseless put-down. Seriously, how have you squandered the 512x512 love? Everything is so blurred, bland and boxy. Serious reimagining is required. Quote
Marcos Posted December 18, 2004 Report Posted December 18, 2004 Maybe Nexus thinks that textures should be scale 1 to save r_speeds? Quote
Tequila Posted December 18, 2004 Report Posted December 18, 2004 Maybe Nexus thinks that textures should be scale 1 to save r_speeds? That's exactly what it looks like. Leave scale at .25 Nexus, very few textures need it tweaking with. Quote
mike-0 Posted December 18, 2004 Report Posted December 18, 2004 Scale down them there textures. Quote
Fullauto Posted December 18, 2004 Report Posted December 18, 2004 Doesn't look terrible, doesn't look great either. The theme's rather dull, I must say.- I'd like to see something a lil' fresh myself. At the moment I'd be hard pressed to come up with a reason to play this map - give me something to reel me in, something special. Quote
Crackerjack Posted December 18, 2004 Report Posted December 18, 2004 I say lose some pipes, have better lighting (light blue lighting is great for these kinds of areas... your architecture looks decent but nothin to craze about. Your textures are over scalled and blurred in areas... and it appears that you make a hallway and 2 rooms... then took pictures ... Quote
D3adlode Posted December 18, 2004 Report Posted December 18, 2004 In terms of graphics, perhaps Nexus doesn't have the hardware to run the game at full holt? I don't know as I don't have the game.. It looks alright, it's obvious there's a way to go, but a good start. Quote
Fletch Posted December 18, 2004 Report Posted December 18, 2004 that would look infinitely better with good lighting Quote
kasikahma Posted December 19, 2004 Report Posted December 19, 2004 Looks promising but I hate those yellow lights. Quote
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