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Posted

Well First i apologize for the stupid "dm_fortress thread" what was my own fault.

I hopes you understand this.. Ah forget it.

But now well lets see, the new map for hl2deathmatch..

This time i count the props and i will try to use more "Walls and floor" work. Anyway the props are still needed in some areas of the map.

I've got to work on this now.

Here is some early screenshots of the map.

Feel free to comment.

dmfortress00015bs.jpg

dmfortress00079rn.jpg

dmfortress00089iq.jpg

Posted

It looks worse than HL1, and this isn't no harsh baseless put-down. Seriously, how have you squandered the 512x512 love? Everything is so blurred, bland and boxy. Serious reimagining is required.

Posted

Doesn't look terrible, doesn't look great either. The theme's rather dull, I must say.- I'd like to see something a lil' fresh myself.

At the moment I'd be hard pressed to come up with a reason to play this map - give me something to reel me in, something special.

Posted

I say lose some pipes, have better lighting (light blue lighting is great for these kinds of areas... your architecture looks decent but nothin to craze about. Your textures are over scalled and blurred in areas... and it appears that you make a hallway and 2 rooms... then took pictures ...

Posted

In terms of graphics, perhaps Nexus doesn't have the hardware to run the game at full holt? I don't know as I don't have the game..

It looks alright, it's obvious there's a way to go, but a good start.

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