abhuva Posted October 26, 2011 Report Posted October 26, 2011 Hello, my first post here... I am currently working with a great team for a total conversion mod of Mount&Blade Warband, called Prophesy of Pendor. One of the levels i did lately was the so called Radiant Cross Camp, its a fortified camp hugely inspired by roman-camp architecture. Its the home place of the Radiant Cross which is a knighthood order specialized in medic. This scene is mostly meaned for visiting, NPC interaction and serve as a quest-hub as well as beeing sieged once as part of a quest. We are currently using mainly assets which get shipped with the game, so no custom assets. I did the research, layout, prop-placement, as well as the AI-scripting. Overview with people walking etc... Archers training session A close up from the garden area Looking forward to critics and suggestions =) Quote
cincinnati Posted October 26, 2011 Report Posted October 26, 2011 from the perspective of roman camp architecture, you might want to make the decumanus more prominent by aligning passages through the [forum structure] along it, getting you a line of sight clear through the fort in both directions. if not absolutely historically necessary, it will at least make the spaces more interesting. Quote
2d-chris Posted October 26, 2011 Report Posted October 26, 2011 from the perspective of roman camp architecture, you might want to make the decumanus more prominent by aligning passages through the [forum structure] along it, getting you a line of sight clear through the fort in both directions. if not absolutely historically necessary, it will at least make the spaces more interesting. PS - good stuff and welcome Quote
abhuva Posted November 22, 2011 Author Report Posted November 22, 2011 Thanks for the warm welcome =) Worked a lot in the past weeks on scripts etc for this scene. Some stuff i could change, other wasnt possible (mostly team-decisions) - like the middle building for example. Tried to use a lot of vertex painting to make the ground less repetitiv, but for me it seems its very subtle. You notice it when its gone, but you didnt notice it that its there... Anyway, we finished this scene, there is still stuff i would love to see improved, but a lot of other work is waiting - so i call it done now. If anyone is interested, here is the link to our recent preview video wich shows of this scene. Quote
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