KoKo5oVaR Posted October 20, 2011 Report Share Posted October 20, 2011 Yo guys ! So everyone already seen it i guess, but i'm still making a progress thread for my scene; First to share it with you guys, getting me motivated , and having everything in one place, as i find it more easy to find my stuff in mapcore than on my pc :derp: . So here's the rough concept of the global composition of the scene : so it's all very inspired from the environments of tekkon kinkreet an anime (lol) I still need to get colors in there, but i received some critics that i still lack a point interest in the composition (ie: a human presence i guess) so i still need to figure that out before I started the scene in 3DS max thanks to xoliul shader (and to you nysuatro as i happen to just know you were part of its development ) I want to get everything of the composition made in 3ds before going to udk, to be able to cut geometry, reuse texture more freely and such; And then have the final lighting, shaders and post process in UDK So far nothing much new , i have some screenshots of some assets http://www.kokos.fr/portfolio_final/tek ... ottoir.jpg http://www.kokos.fr/portfolio_final/tek ... istrib.jpg So yeah more to come soon :]] Quote Link to comment Share on other sites More sharing options...
PogoP Posted October 20, 2011 Report Share Posted October 20, 2011 You should probably block out more of the scene before going in and detailing everything. What you have so far looks nice though! Quote Link to comment Share on other sites More sharing options...
smn_fhs Posted October 20, 2011 Report Share Posted October 20, 2011 Good stuff, waiting to see where this goes.... Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted October 20, 2011 Author Report Share Posted October 20, 2011 Thanks guys ! @pogop : sure yeah that would more reasonable Made a window this morning; needs a cubemap!!! but i'm not sure marmoset does it Quote Link to comment Share on other sites More sharing options...
-HP- Posted October 20, 2011 Report Share Posted October 20, 2011 Sexy! Keep up man. This is looking sexy in particular, what was your workflow on that difuse map? The spec could do with some work, It's too dark and it should be more contrasty. Add some more information in there as well, I'm sure you can put some more visual information on there, without making it look too busy. Also, the orange stripe is a bit too saturated and bright on the spec. As I understood, you're going to tackle the full environment based on that concept, right? I'm not a big fan of these environments on pedestals. So with that being said, and like pogo mentioned, make sure you block out, and get the scale for your stuff right, before going in and detail it all up and start to sculpt, texture, etc. It may save you hours of headaches. Quote Link to comment Share on other sites More sharing options...
Jenn0_Bing Posted October 20, 2011 Report Share Posted October 20, 2011 Here we go, I will be watching this one with great interest. I particularly like all those chips and weathering on those concrete props. Out of interest how high is the triangle count on those pieces? EDIT: I just spotted it on that pavement tile, awesome. It looked much higher than that to me, good normal map . Quote Link to comment Share on other sites More sharing options...
sarge mat Posted October 20, 2011 Report Share Posted October 20, 2011 Looking really nice. This is going to be a very intresting one to watch. Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted October 20, 2011 Author Report Share Posted October 20, 2011 Thanks a lot guys :) ":cl79eirg]As I understood, you're going to tackle the full environment based on that concept, right? I'm not a big fan of these environments on pedestals. So with that being said, and like pogo mentioned, make sure you block out, and get the scale for your stuff right, before going in and detail it all up and start to sculpt, texture, etc. It may save you hours of headaches. Yeah that's the idea, i know in the end it won't be something "usable" ingame :/. The main problem is the time, ( otherwise France will stop giving me money ) I know i could use modularity to speed up but i'm not totally confident with it and i want a composition that looks straight from an illustration ! My workflow for the texture is actually quite simple : I get the Normal and Ao from the highpoly with Xnormal Get them in photoshop, and then make the cavity map from the normal map with Ndo (thanks teddy ) I find it quite useful to make the highlight map For some models i also bake the Ao from the lowpoly, to fit a bit more the geometry of the lowpoly Add a layer of middle grey as a background and then paint more volumes like heights etc, sometime i use a heightmap from Xnormal to do that job; and basically that's it, i have my basic volumes. then goes the texture / color variations etc, I uploaded the .psd in case you want to check it out http://kokosovar.free.fr/pavement.zip Quote Link to comment Share on other sites More sharing options...
kleinluka Posted October 20, 2011 Report Share Posted October 20, 2011 Very nice work. Love the style Quote Link to comment Share on other sites More sharing options...
Minos Posted October 20, 2011 Report Share Posted October 20, 2011 Go Kokoz <3 Quote Link to comment Share on other sites More sharing options...
seir Posted October 20, 2011 Report Share Posted October 20, 2011 Awesome concept! Go go go! Quote Link to comment Share on other sites More sharing options...
D3ads Posted October 20, 2011 Report Share Posted October 20, 2011 Your imagination is amazing, I would never come up with some of this stuff in a million years! Can't wait to see this finished Quote Link to comment Share on other sites More sharing options...
Nysuatro Posted October 20, 2011 Report Share Posted October 20, 2011 Glad to see you back in action. Let me know if you have any problems or requests with the xoliulshader. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted October 21, 2011 Report Share Posted October 21, 2011 koko .. when .. when did you become .. a god? Quote Link to comment Share on other sites More sharing options...
Mazy Posted October 21, 2011 Report Share Posted October 21, 2011 Fucking love it so far, can't wait to see the final results~~ Quote Link to comment Share on other sites More sharing options...
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