Jump to content
Sign in to follow this  
kanine01

Shady Sands from Fallout in Counter-Strike Source

Recommended Posts

622669EB3BD8F6CDA894543C6203365A0E96A20A

60F5E3DA6BE10360595798FABF73DBFBF0980B03

03B410693CAF8205E26FA0AE75CFD72095B23F69

0EA9FAB96A79D0494C9A504B6B273ACDDCED16E6

9516109EF2B54B6EC151A771633C475467B3CB52

SHADY SANDS FOR COUNTER-STRIKE SOURCE/GARRYSMOD

=================

AUTHOR- KANINE123/KAINE123/KAINE01/KANINE01

STEAM ACCOUNT- http://steamcommunity.com/id/Kanine01/

FACEPUNCH- http://www.facepunch.com/members/271404-kaine123

MAPCORE- http://forums.mapcore.net/memberlist.php?mode=viewprofile&u=5746

INTERLOPERS FORUM- http://www.interlopers.net/forum/memberlist.php?mode=viewprofile&u=9796

=================

This map is not endorsed by Behtesda Softworks, Obsidian Entertainment, or Black Isle studios. Any resemblance to anything in the Fallout Franchise is purely coincidental.Please don't sue me.

=================

This map is intended as an entry to the "Lovable Entertainment Locations" contest on Facepunch.Com (http://www.facepunch.com/threads/1116946)

I did not intend to make this map for gameplay purposes. Though I did make 16 Terrorist and Counter-Terrorist spawns for use in any sort of roleplay, or multiplayer viewing.

Neither a navigation mesh or NPC nodes are included in this map, you will have to generate a navigation mesh yourself if you wish to use bots with this map in CSS.

=================

In order to properly use this map in Garrys Mod you WILL NEED to have CSS properly installed and mounted.

To install this map simply extract the contents of this .Zip file into the main game folders of Counter-Strike: Source or Garrysmod.

=================

You may host this map on your server if you wish to, though I would prefer if you would contact me first at any of the listed contacts.

You MAY NOT decompile this map and modify it without the author's permission.

You MAY NOT re-release this map without the author's permission.

DOWNLOAD: http://filesmelt.com/dl/ShadySands2.zip

DOWNLOAD: http://www.garrysmod.org/downloads/?a=view&id=125734

Share this post


Link to post
Share on other sites

It's not too shabby but I think there are some key areas which could use improvement.

- Very flat outdoor lighting, dangerously close to "allbright". Try changing the time of day and play around with pitch and colouring.

- Flat skybox texture imho.

- Detailing is scarce. The maps needs more detailing and irregularities... and overlays!

- 3D-skybox with a good "fog" effect and some distant mountains could look cool and give the map a better sense of place.

- Some areas have very "flat" ground. Use subtle displacesments.

Share this post


Link to post
Share on other sites

It looks decent so far, The inside looks great the outside lighting could perhaps use a bit of work but it looks good otherwise. However if you want to sell the story behind shady sands (that is is a post apocalyptic settlement) You may want to consider adding additional props in the dining area (such as bottles, cans ect) and the outside looks a little too clean for a place that has supposedly been blasted.

Fo1_Shady_Good_Ending.jpg

Having a look at shady sands in fallout you can see the buildings have pot marks and cracks presumably from debris from the nuclear blast and perhaps raider attacks. (Don't know the full story of Shady Sands never actually played Fallout 1)

Looking good, just needs more detail to look great.

In my noobish opinion.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...