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Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS


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Posted

Oh wow - blast from the past! I remember gazing at your weapon models back in the CS/HL-modding days! :P

Anyway, welcome and congrats on getting your work in the new CoD! :)

haha always nice to see ppl who remember me from those days

guess i owe alot to CS :D

thanx man

Posted

That's some badass work! I love this:

HOLLY SHIT ! just love your work and love that M4 !! :)

just one question off the record, do you use some sculpting aps for this kind of hard surface modeling ?

thanx guys

i only use 3Dsmax for HS stuff

:)

Posted

Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.

If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?

Keep up the good work

Posted

Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.

If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?

Keep up the good work

thanx dude. i dont have special rendering setting, for each model i setting up new render, try stuff and see what works best

most of the time i use spec 30, gloss 20, and some dark material. sometime i add skylight on low settings if the scene is too dark

im no rendering expert, i use pretty much basic stuff

:D

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