-HP- Posted September 22, 2011 Report Posted September 22, 2011 Very straightforward tut on exporting your stuff into the engine. Enjoy, and drop some feedback if you will! http://eat3d.com/free/cryengine_3dsmax PS* Excuse the tuga accent! ahah Quote
Trempler Posted September 22, 2011 Report Posted September 22, 2011 really nice when i have some free time i will try out =) Quote
AlexM Posted September 22, 2011 Report Posted September 22, 2011 ah awesome I am loving the cryengine Quote
Bunglo Posted September 23, 2011 Report Posted September 23, 2011 Helder teams up with Eat3d Bout time CE gets some love, smelly UDK's been mucking up the market!!! Quote
arhurt Posted September 23, 2011 Report Posted September 23, 2011 totally not how I thought you sounded like =P Back on topic: Very good tutorial! I don't have anything even worthy of putting in CE, but it came out alright! Quote
knj Posted September 23, 2011 Report Posted September 23, 2011 Cool HP, but damn this is sooo much more compliacted than exporting shit in to UDK (or it just looks like it, becouse i never tried it) i have 2 questions tho: 1. what is that dummy ?(box in the middle of the bench) 2. why the hell you are making proxy's ? first i was thinking that this are for coolision, but after you've started making collision, i lost it there i'm maya user, i assume these plugins are also available for Maya ? ehh need to try this out in maya Quote
e-freak Posted September 23, 2011 Report Posted September 23, 2011 Maya is more or less the same process. May I refer you to this lovely webpage: http://sdk.crydev.net/display/SDKDOC3/E ... ortProcess Quote
knj Posted September 23, 2011 Report Posted September 23, 2011 Hmm how i could missed this ? i feel stupid anyway thx e-freak :-) Quote
-HP- Posted September 23, 2011 Author Report Posted September 23, 2011 Cool HP, but damn this is sooo much more compliacted than exporting shit in to UDK (or it just looks like it, becouse i never tried it) i have 2 questions tho: 1. what is that dummy ?(box in the middle of the bench) 2. why the hell you are making proxy's ? first i was thinking that this are for coolision, but after you've started making collision, i lost it there i'm maya user, i assume these plugins are also available for Maya ? ehh need to try this out in maya You don't need a dummy, if you only want to export your asset ingame for the sake of screenshots or videos for portfolio, then just select the mesh and export, done. But if you want to have collisions and LOD's along with your render mesh, then all these should be attached to a dummy, (for the sake of organization, since only the dummy gets exported) I thought I was clear about it! Lemme know if you have any more questions. Proxys are collisions. They work for bullet collision detection, and player / NPC's collisions. Quote
hamzaaa Posted September 30, 2011 Report Posted September 30, 2011 Hey Hélder, I really enjoyed listening to your tutorial. You explained everything clearly and comprehendable. I would love to see more tutorials of you regarding CryEngine3 or even other topics. Keep it rolling! Quote
-HP- Posted October 5, 2011 Author Report Posted October 5, 2011 Hey Hélder, I really enjoyed listening to your tutorial. You explained everything clearly and comprehendable. I would love to see more tutorials of you regarding CryEngine3 or even other topics. Keep it rolling! Cheers dude, I'll make sure that you will! Quote
knj Posted December 5, 2011 Report Posted December 5, 2011 Gratz on next tutorial on eat3d i'm now watching the preview now, probably gonna grab this one, looking good Quote
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