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Guest The_Postman
Posted

fuzzy fuzzy fuzzy. IR, sharpen up your crumbled edges and try not to make them look so smooth. As it is your texture base is solid but I can see on the upper left window the crumbled away plaster is gonna tile like a motherfucker. However, my main point is that the textures have a loose fuzzy feel when it comes to the hand drawn bits (photo sourcing is fine, but you have to draw them in nicely) try looking towards using a layer set to overlay (vary the opacity to your tastes) and using only black and white pencil (set to 1 pixel width at 20% strength) to get a chipped and cracked feel.

This is Half-Life 1 you're dealing with, smoothing and fuzzing of your textures is gonna happen in-engine anyhow, so sharpness is a bonus in this case ;)

Hope that helps!

Posted

Hey, very nice textures!

Love the colour and patina, it really looks old.

But I agree on The_Postmans coments,

and if you are looking for realism,

it needs to loose some of that soft feel.

The cracks need to be much more sharp on the edges and irregular,

the stucco or cement looks to thick.

I think they allso have to much highlight on the edges.

And maybe this is me beeing a bit picky, but the things that hold the

drain pipe in place look a bit toy'ish, (never seen a thing like that

in the real world).

This is my opinion,

we all have different ideas on what looks best though...

But again this is really 1first class!

:D

Posted

they can be used in HL1 mods. Like flfd, I'm using the havana textures (at default size and color, and looks the same in game) for map I'm working on.

  • 1 month later...
Posted

The thread that never dies!

He he!

Nice work Vodka!

Allthough a little dark for Havana I think...

And stolve, think that's an amazing step forward (compaired to your future metal things).

But you are repeating the wall patterns a bit much, use some more time on them and it will be perfect... :D

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