teeluu 0 Report post Posted September 14, 2011 Hello! Haven’t been posting much since.. 2006? Anyway, i’ve been studying 3D visualization for 4 years now and it’s about a time to graduate. Several months ago i decided to go for the game industry instead of advertising industry, better late than never.. right? I got pretty much NOTHING on my game related portfolio and i’ve been working with this level for about 3 months now. It has been play tested few times with 6-8 players and it seems to work quite well. I tried to focus on vertical gameplay as much as i could, there's a nice bunch of balconies and such where you can get in to, you can also be easily surprised from behind, camper spots have weak spots and so on. I have no plans on developing it much further anymore. At this point i’m asking for some constructive criticism and suggestions on the visual stuff. Some buildings are quite boring to say, but i'm trying to keep the details in acceptable amount Some of the custom textures and models are from de_corse by hessi. Most of the trees are from Cheroke Team. I did some of the building textures, they're still quite wips tho, missing normal and spec maps etc. Enough of words, layout and screenshots: Quote Share this post Link to post Share on other sites
sarge mat 8 Report post Posted September 14, 2011 Like the colours, very nice Love these two shots Quote Share this post Link to post Share on other sites
SotaPoika 275 Report post Posted September 15, 2011 I agree with Sarge Mat, nice and colorful map you got there. Also nice to see another finnish level designer here. The stonewall from de_aztec (grass one top, yellow-ish tinted stones) doesn't really fit there I think. Same goes for the stair-text. you used for the trim on the ground in 6th pic. That cacti-type looks little bit out-of-place in the beach pic. Those cs_italy lampposts with flags look bit out of place that way in the middle of the yard. Maybe try adding somekind of marketplace there. Just my suggestions. Quote Share this post Link to post Share on other sites
VoodooBenshee 0 Report post Posted September 15, 2011 ooh nice to see fresh css stuff. I like it, also the colors =) Quote Share this post Link to post Share on other sites
Jenn0_Bing 182 Report post Posted September 15, 2011 The fact it's bright and colourful is just great. Might have to boot up CS:S again to have a look around. Quote Share this post Link to post Share on other sites
Warby 270 Report post Posted September 15, 2011 that looks very cool and original ! i might just install css to try this ! Quote Share this post Link to post Share on other sites
2d-chris 2,210 Report post Posted September 15, 2011 Oh colors! Level looks very nice indeed, you're going the right direction for sure! Quote Share this post Link to post Share on other sites
Mazy 4,274 Report post Posted September 15, 2011 Ahh, looks cool. Love how much it slopes and turns, some good brushwork there~ Quote Share this post Link to post Share on other sites
D3ads 2,323 Report post Posted September 15, 2011 This has got to be the most colourful Source map I've seen, I love it! Quote Share this post Link to post Share on other sites
┌HP┘ 9,824 Report post Posted September 15, 2011 COLOR!! Awesome stuff, apart from obvious scale mistakes here and there, amazing work all around. Quote Share this post Link to post Share on other sites
Puddy 3,089 Report post Posted September 15, 2011 Ahh, looks cool. Love how much it slopes and turns, some good brushwork there~ Yes, as a person who over-relies on the grid, it's refreshing to see something more free and uhm... bendy? Give us a download! Quote Share this post Link to post Share on other sites
Pericolos0 2,289 Report post Posted September 15, 2011 love it! This is what a counter strike map should be like Quote Share this post Link to post Share on other sites
Warby 270 Report post Posted September 15, 2011 i just looked but there dont seem to be any servers i guess i am gonna have to play it with bots ... :/ Quote Share this post Link to post Share on other sites
teeluu 0 Report post Posted September 15, 2011 Wow, didn’t quite expect this much of positive feedback Same goes for the stair-text. you used for the trim on the ground in 6th pic. That cacti-type looks little bit out-of-place in the beach pic. Those cs_italy lampposts with flags look bit out of place that way in the middle of the yard. Maybe try adding somekind of marketplace there. Yep, second time i heard about the trim texture so i’ll change that, also need to reconsider those cactuses since they probably grow in a drier environment. I actually had kind of a market place earlier there, i just dropped it due to a new design with that certain area. Maybe it's worth the detail since that’s close to a spawn point and there’s not much of an action going on in there ":kblqdo3h] Awesome stuff, apart from obvious scale mistakes here and there, amazing work all around. Can you point out some of those spots? I guess I’m already too blind to see them myself I wont probably release any public beta versions since it's so close to finish. I'm hopefully done with it in a week or two! Quote Share this post Link to post Share on other sites
teeluu 0 Report post Posted October 5, 2011 Here's some ingame footage from the latest and the last beta test. For some reason the moviemaking GUI i used didn't show decals/overlays so it's missing them. Hopefully the final compile today, yey. Quote Share this post Link to post Share on other sites