D3adlode Posted December 16, 2004 Report Posted December 16, 2004 Not sure if this is the right place to ask but I don't see anywhere else. anyway, basic setup in HL1 I want a swing door (like a bog standard wooden door) to open and close with the correct sounds. At present HL1's doorcode is an odd doormove and doorstop sound setup (based on the old Quake technology obviously). What I want is the door to open with the open sound and then close with a shut sound, you get me? I tried making a trigger in front of the door targeting a wav file that plays a door opening, a brief pause and then the closing sound. Sadly it works ok on one side, but not the other and I've no idea why, also doesn't always play the sound.. wtf. Obviously coding would suffice (but I'm not sure if this is an engine factor or can be altered in the game coding.) It's only a little thing, but if I can pull it off it'd be great.
D3adlode Posted December 16, 2004 Author Report Posted December 16, 2004 i thought it does this by default Sadly not, the default HL door goes like this: doormove.. doorstop. Open doormove..doorstop. Close Lame...
JynxDaddy Posted December 17, 2004 Report Posted December 17, 2004 you could do some trigger thing with sounds and such.
mike-0 Posted December 20, 2004 Report Posted December 20, 2004 im still confused - how do u want it to be?
D3adlode Posted December 20, 2004 Author Report Posted December 20, 2004 i thought it does this by default Sadly not, the default HL door goes like this: doormove.. doorstop. Open doormove..doorstop. Close Lame... Instead it should be: dooropen.. Open sound doorclose.. Close sound I still haven't messed with it yet, been having too much fun making burnt out vehicles and stuff..
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