DrywallDreams Posted February 5, 2015 Report Posted February 5, 2015 Cbble is such a weird thing now, the current design is so different from the original. The whole B side is entirely different. Quote
jackophant Posted February 5, 2015 Report Posted February 5, 2015 (edited) Cbble is such a weird thing now, the current design is so different from the original. The whole B side is entirely different. Fine by me, I'd rather it work than be a carbon copy. Maybe they can do the same thing to Aztec Edited February 5, 2015 by jackophant Quote
DrywallDreams Posted February 5, 2015 Report Posted February 5, 2015 Cbble is such a weird thing now, the current design is so different from the original. The whole B side is entirely different. Fine by me, I'd rather it work than be a carbon copy. Maybe they can do the same thing to Aztec Yeah, true. I wish they would change it a bit visually, though. It looks so flat and washed out. Aztec could also use a facelift. I really want some nice sculpted textures like on Train on both maps. Quote
blackdog Posted February 6, 2015 Report Posted February 6, 2015 Ok so I played a bit today aaand maps take long to load, although CS is installed on the SSD. Wtf Valve. Quality of my connection where i live/work is pretty rubbish. Ping is decent, but i get regular uberlags that leave me hanging with the impending doom message of connection lost Quote
Vaya Posted February 6, 2015 Report Posted February 6, 2015 if any of you have time I suggest you noclip around cbbl. I'm really surprised how many unreachable areas are fully textured! Sign it's been changed in a rush? Quote
Beck Posted February 6, 2015 Report Posted February 6, 2015 It might have been left that way in case any boosts lead to players being able to see through walls? Only a couple of hours after the update there were posts on Reddit of boosts allowing players to see through walls into bomb sites. Quote
Vaya Posted February 6, 2015 Report Posted February 6, 2015 'a little bit' above the playable area Beck 1 Quote
text_fish Posted February 6, 2015 Report Posted February 6, 2015 All of Valves maps have pretty sloppy optimization when it comes to brush and texture work. Just look at any of the example VMFs included with the SDK! Quote
Beck Posted February 6, 2015 Report Posted February 6, 2015 Haha didn't think you meant that high! Quote
jackophant Posted February 6, 2015 Report Posted February 6, 2015 (edited) I think the new changes have been really good. The tall wall protecting Ts at their main B entry is a little unscrupulous imo, but generally the map plays so much better it's great! Edited February 6, 2015 by jackophant Quote
Vinneri Posted February 6, 2015 Report Posted February 6, 2015 Wanted to try few things on Cbble A fixes http://www.reddit.com/r/GlobalOffensive/comments/2v01zf/made_some_de_cbble_improvements/ What do you think? Vaya 1 Quote
Vaya Posted February 17, 2015 Report Posted February 17, 2015 http://www.reddit.com/r/GlobalOffensive/comments/2w6xb6/bubkez_creator_of_16_de_cpl_strike_and_16_de/ Saw this. Might be a good opportunity for someone on here looking for a new project. Quote
DrywallDreams Posted February 17, 2015 Report Posted February 17, 2015 I wonder if anyone has tried to go from GO to 1.6. I want to see a port of Overpass in 1.6. Quote
Vaya Posted February 17, 2015 Report Posted February 17, 2015 would probably feel pretty cramped if it worked. 1.6 is a lot faster than cs:go, isn't it? Quote
FMPONE Posted February 17, 2015 Report Posted February 17, 2015 http://www.reddit.com/r/GlobalOffensive/comments/2w6xb6/bubkez_creator_of_16_de_cpl_strike_and_16_de/ Saw this. Might be a good opportunity for someone on here looking for a new project. There are a couple of people around here who could probably pull it off. Somebody should do it Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.