Vaya Posted February 4, 2015 Report Share Posted February 4, 2015 found a member of epsilon on overpass. jackophant, El Moroes, Beck and 1 other 4 Quote Link to comment Share on other sites More sharing options...
jackophant Posted February 4, 2015 Report Share Posted February 4, 2015 What have epsilon done now? Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 4, 2015 Report Share Posted February 4, 2015 matchfixing. two members kicked from the team leaving scream by himself Quote Link to comment Share on other sites More sharing options...
Squad Posted February 4, 2015 Report Share Posted February 4, 2015 (edited) So what about ScreaM? Apparantly he was the only one not aware of the matchfixing ... anyone knows if he got a 1 year ban too? Edited February 4, 2015 by Squad Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 4, 2015 Report Share Posted February 4, 2015 he's still on the team (as confirmed by epsilons site) so I'm guessing he's in the clear. The only guy (skadoodle) that didn't receive skins on Ibp didn't get a ban either. Sucky time for the game professionally though. I hope that's the house now in order and anyone that may of thrown in the past (I doubt two teams is all this affects) is NOT going to do it again. Squad 1 Quote Link to comment Share on other sites More sharing options...
jackophant Posted February 4, 2015 Report Share Posted February 4, 2015 I'd be interested to know how Valve found this all out. I imagine it's something to do with the unique ID of a skin making it into an associated account of a certain IP address, based on the original account holder. Maybe take into consideration the age of the account as well. Fresh accounts having ££££s worth of skins dumped into them. So as long as they put the skins into an account that had never been logged into from their home IP and sold the weapons off market for real money (which I believe breaks ToS?) which was transferred into their accounts, maybe they could get away with it. I would love to know the extent of data valve collect and process, because I bet it's mind boggling. Quote Link to comment Share on other sites More sharing options...
tr0nic Posted February 4, 2015 Report Share Posted February 4, 2015 (edited) CSGOLounge tracked suspicious bets made by friends of players on steam, from what I read on Reddit. In short, all who were involved in matchfixing were very very sloppy and it's like they wanted to be caught as it was very easy to trace it back to them. Edited February 4, 2015 by tr0nic Quote Link to comment Share on other sites More sharing options...
blackdog Posted February 4, 2015 Report Share Posted February 4, 2015 (edited) I'd be interested to know how Valve found this all out. I imagine it's something to do with the unique ID of a skin making it into an associated account of a certain IP address, based on the original account holder. Maybe take into consideration the age of the account as well. Fresh accounts having ££££s worth of skins dumped into them. So as long as they put the skins into an account that had never been logged into from their home IP and sold the weapons off market for real money (which I believe breaks ToS?) which was transferred into their accounts, maybe they could get away with it. I would love to know the extent of data valve collect and process, because I bet it's mind boggling.Why does it have to be so complicated?Star player receives items straight after a match... it's immediately traceable and suspicious. And it must be straightforward to see that the items were won betting on matches the final recipients were involved to start with.Right? Edited February 4, 2015 by blackdog Quote Link to comment Share on other sites More sharing options...
Beck Posted February 5, 2015 Report Share Posted February 5, 2015 Looks like Valve intends to keep Cobble in the map pool a little longer. They released a big update to it last night: Major changes to Cobblestone Bombsite A: Made bombsite A courtyard smaller Removed spiral stairs at back of bombsite A Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down Added a static door to entrance to connector from bombsite A Shortened battlement in long A, making it easier to check Raised wall around bombsite A slightly, to give some cover when out in the open Added additional cover in bombsite A Removed balcony at CT side of long A Added an additional chest-height wall at A ramp Removed large boulders in A site Bombsite B: Made bombsite B courtyard smaller Rerouted T main entrance to bombsite B Made it easier to throw grenades into B site from a safe position as T Added some cover on T platform in bombsite B Moved bombsite B more to the middle of the courtyard Flattened ground at bombsite B Removed back of B area Hut at back of B can now be shot through Added a static door to entrance to bombsite B from connector Other: Removed stairs and overpass route from dropdown room Widened upper dropdown passage Added a ramp to dropdown to make it easier to peek into lower Players can now jump up via flowerbed in connector to get into dropdown room Removed walls in T tunnels Removed CT sniper room Added a static door to CT side of water room Tweaked layout of water room slightly Removed double window room near T spawn Moved T spawns forward a bit Added a direct ladder to T sniper tower Various optimizations Increased player visibility Fixed a bug where very few chickens were spawned Some images of the changes: http://imgur.com/a/Ce9F9 I wonder if these changes will make a difference? Hopefully if it is played at ESL it won't be so boring to watch. jackophant 1 Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 5, 2015 Report Share Posted February 5, 2015 It's looking better! I'll be playing it tonight because I want a chance at the dragon lore before end of operation Quote Link to comment Share on other sites More sharing options...
Beck Posted February 5, 2015 Report Share Posted February 5, 2015 It's looking better! I'll be playing it tonight because I want a chance at the dragon lore before end of operation Enjoy your SCAR-20 Storm El_Exodus, jackophant and Vaya 3 Quote Link to comment Share on other sites More sharing options...
jackophant Posted February 5, 2015 Report Share Posted February 5, 2015 (edited) I'd be interested to know how Valve found this all out. I imagine it's something to do with the unique ID of a skin making it into an associated account of a certain IP address, based on the original account holder. Maybe take into consideration the age of the account as well. Fresh accounts having ££££s worth of skins dumped into them. So as long as they put the skins into an account that had never been logged into from their home IP and sold the weapons off market for real money (which I believe breaks ToS?) which was transferred into their accounts, maybe they could get away with it. I would love to know the extent of data valve collect and process, because I bet it's mind boggling. Why does it have to be so complicated? Star player receives items straight after a match... it's immediately traceable and suspicious. And it must be straightforward to see that the items were won betting on matches the final recipients were involved to start with. Right? I wasn't aware they all accepted large trades of rare/expensive skins. If that's the case they're even more stupid than I originally gave them credit for... Lots of maximum value bets were placed with alternative accounts, I presumed they would be sold in return for real money, get the value outside the ecosystem. Why would you want $11,000 worth of skins in your account? What would you do with them? And wow @ cbbl This map is really coming along. Valve would never just drop the map, they would always work on it until it's playable. Why admit defeat? I think season will reappear in a couple of operations before it's put into the game permanently. Or at least an announcement might be made after this operation. When is this due to finish? I have a backlog of missions, I've pretty much done EVERYTHING I can without doing a classic competitive mission. Edited February 5, 2015 by jackophant Quote Link to comment Share on other sites More sharing options...
Pampers Posted February 5, 2015 Report Share Posted February 5, 2015 Fixed a bug where very few chickens were spawned Finaly. Beck, jackophant, El_Exodus and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Vinneri Posted February 5, 2015 Report Share Posted February 5, 2015 I feel Cbble has still too many corners to check. Taking A feels hard, because you need to check so many campcorners. Otherwise update was good beginning. Quote Link to comment Share on other sites More sharing options...
Vaya Posted February 5, 2015 Report Share Posted February 5, 2015 I would love cbbl to work. The more well designed (or amended to work- not sure if you can put such changes down to 'design' when they are done post-release..) maps we have the better. It should be a fight to get into the competitive 'active duty' pool. jackophant 1 Quote Link to comment Share on other sites More sharing options...
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