Vilham Posted March 11, 2014 Report Posted March 11, 2014 Yup I would struggle to finish mass in the next month, but I will probably give it a shot. Quote
blackdog Posted March 11, 2014 Report Posted March 11, 2014 Well, winning the Cevo contest should grant a lot of exposure, so more chances for an inclusion in a operation(?). Quote
Puddy Posted March 11, 2014 Report Posted March 11, 2014 Just saw some games from Fragbite Masters while chilling on my couch. Am I the only one who thinks that Valve's DE_Inferno is actually a bit noisy and unreadable in places? I think Mirage is the best example of good readability imho (magnarlicious). Quote
Vilham Posted March 11, 2014 Report Posted March 11, 2014 first competitive game, beginners luck http://steamcommunity.com/sharedfiles/filedetails/?id=237429302 FMPONE, Squad and General Vivi 3 Quote
Squad Posted March 11, 2014 Report Posted March 11, 2014 How did you end up not getting 1st spot with these individual stats? Vilham 1 Quote
blackdog Posted March 12, 2014 Report Posted March 12, 2014 (edited) In the past i used to hate inferno (cs 1.6-source) then toward the end of source and switch to GO I really like it. I dunno, I guess you could consider it a bit noisy, but I wouldn't compare to a map that is very "flat" due to its setting. Inferno is kinda of a realistic portrayal to that geographic region; as a player, my mentality is that I have to adapt to an environment, not the other way around. If there's a spot where people hide, I have to learn it and check it every time. Like, I understand and like the trick used in Mirage's sniping nest, but you could draw a comparison with dod_caen's main square: playing as a Brit I always put a couple of bullets in the famous dark windows and you dunno how many kills I got that way. And what a satisfaction to get a blind kill! >: D Silhouetting and everything are important, but we shouldn't be completely carried out in the mission of pleasing pro-players… otherwise we should just build grey boxes or tron-like environments. A map must be as fair as possible. Edited March 12, 2014 by blackdog esspho and Sprony 2 Quote
Dejavo Posted March 12, 2014 Report Posted March 12, 2014 Nah I dunno. I find a readable map makes a pleasurable experience. It's not so much about competitive for me but more about leaving every encounter feeling that i had a fair opportunity to determine the outcome. DoD is a different thing since 1 life/round is less valuable. A weird/random death isn't as annoying when you're fairly quickly back in combat. Puddy, FMPONE and General Vivi 3 Quote
blackdog Posted March 13, 2014 Report Posted March 13, 2014 (edited) I understand and can agree, mine was just the first example (and closer as scenario) as i could think of.I'd hardly dscribe a death as "random", so many times you can see players not checking corners or not seeing a clearly seeable adversary.I may be wrong, but I wouldn't blame the map (art), maybe models for the factions playing the Inferno scenario should be revised for improved visibility for example...?In the end what i want to say, is just that i'm afraid this could lead to something that feels like a shooting range were only reaction time counts. Edited March 13, 2014 by blackdog Quote
will2k Posted March 13, 2014 Report Posted March 13, 2014 (edited) Silhouetting and everything are important, but we shouldn't be completely carried out in the mission of pleasing pro-players… otherwise we should just build grey boxes or tron-like environments. A map must be as fair as possible. Ciao Flavio I wrote an article last year about this exact issue: Visuals vs. Gameplay - Classic Tradeoff in Competitive Multiplayer Shooters Give it a read; it further expands on the idea that "Dejavo" pointed to. Cheers Edited March 13, 2014 by will2k General Vivi, Squad and paranoidMonkey 3 Quote
Vilham Posted March 13, 2014 Report Posted March 13, 2014 So first blatent hack I have seen today on a death match server, the guy had 23-0, you appeared and boom headshot dead, 1 bullet from the M4 everytime. Quote
blackdog Posted March 13, 2014 Report Posted March 13, 2014 Reported? @will: will read it and get back to you Quote
Vilham Posted March 13, 2014 Report Posted March 13, 2014 Don't know how to report, otherwise I would have. Quote
ics Posted March 14, 2014 Report Posted March 14, 2014 Don't know how to report, otherwise I would have. Press and hold tab to get scoreboard open. Use arrow keys to navigate up and down. Pick the culprits name, press enter. Select Report. Pick Reason, Submit. Quote
Puddy Posted March 15, 2014 Report Posted March 15, 2014 CSGO is today's deal on Steam. Get it if you haven't already! Demonz312 1 Quote
Rick_D Posted March 16, 2014 Report Posted March 16, 2014 interesting to see a team full of hackers on the main stage! props to the poles for having such a disregard for sportsmanship! Quote
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