Interfearance Posted April 24, 2020 Report Posted April 24, 2020 (edited) 2 minutes ago, DMU222 said: This is how I comment all my code, what did you guys really expect? I don't even blame him, but only at Valve would something like this make it into a public build and get leaked. Its mostly hilarious imo! Edited April 24, 2020 by Interfearance Quote
text_fish Posted April 24, 2020 Report Posted April 24, 2020 Why do you think Valve or anybody would bother to take that stuff out of a public build? Quote
Interfearance Posted April 24, 2020 Report Posted April 24, 2020 2 minutes ago, text_fish said: Why do you think Valve or anybody would bother to take that stuff out of a public build? Murphy's law applies to valve in triplicate okay Quote
blackdog Posted May 27, 2020 Report Posted May 27, 2020 Wow the Astralis team is being shaken as of late: Quote Andreas "Xyp9x" Højsleth has left Astralis for the time being, with Danny "zonic" Sørensen playing in his place during recent practices, according to multiple sources close to the team. Astralis has asked Ninjas in Pyjamas about acquiring Jonas "Lekr0" Olofsson and Heroic about Patrick "es3tag" Hansen, but there is no resolution yet. The nature of Xyp9x’s departure and the length of his absence are unknown, though sources say he will be out at least through the DreamHack Masters series. This move comes on the heels of Lukas "gla1ve" Rossander's announcement that he is taking a three month leave. Jakob "JUGi" Hansen, who signed with Astralis earlier this month, has stepped into gla1ve's role. In-game leading duties were handed to Emil "Magisk" Reif in recent official matches. hope they can return in time for the next major Quote
fewseb Posted May 27, 2020 Report Posted May 27, 2020 1 hour ago, blackdog said: Wow the Astralis team is being shaken as of late: hope they can return in time for the next major I dont, them not being a complete team means it will actually be interesting to watch the major. For the first time in years we might have an exciting finals. Quote
blackdog Posted May 27, 2020 Report Posted May 27, 2020 10 minutes ago, fewseb said: I dont, them not being a complete team means it will actually be interesting to watch the major. For the first time in years we might have an exciting finals. I haven’t followed much but they haven’t been dominant this year and last part of last year. I would like to see them back and competitive just on the basis that Thoorin was moaning and criticising them skipping tournaments, and had already declared the Liquid era… guess what them guys started chocking hard and (as I had my money on) they came back big with Vertigo. having them win a fourth would cement the status without this kind of stupid arguments Quote
fewseb Posted May 28, 2020 Report Posted May 28, 2020 6 hours ago, blackdog said: I haven’t followed much but they haven’t been dominant this year and last part of last year. I would like to see them back and competitive just on the basis that Thoorin was moaning and criticising them skipping tournaments, and had already declared the Liquid era… guess what them guys started chocking hard and (as I had my money on) they came back big with Vertigo. having them win a fourth would cement the status without this kind of stupid arguments Is proving thoorin wrong really worth ruining another major? Hes wrong all the time, he said it was the liquid era last major and then they bombed out. Adding another point to the already triple digit "Thoorin being wrong counter" does not make up for a 4th boring major in a row. Quote
Lizard Posted July 8, 2020 Report Posted July 8, 2020 4 hours ago, Ringel said: The actual player jump height? Usually you can only jump up 66 units. Can you jump up 71 units? Yes you can. But the surface needs an angle like this: And you need the right jumping technique. You can't jump up if you stand. You have to run. You can do it with an awp or knife in your hands. Run towards the object, don't stop while jumping, stop then you landed on the object. If you are close enough press crouch and immediately after that jump. Let the crouch key pressed until you stand on the object. Don't jump too early or too late. I managed it after a few tries. With some experience it will become easier. You can test this out in my map cs_bird at the shown location above or recreate it in hammer by yourself. In cs:go knowledge can make a great difference. Placing such higher jumps will reward players who are eager to learn and discover something new. At the playetest I made no one knew that you can jump at there alone and thus they boosted other players over it. At both playtests, someone told me it might be better if you could jump up without the need of a boost. But they could do it all the time without a boost, they did just not know it. I did not tested this to the maximum maybe you can jump up higher with another angle. And what is the reason for this hassle of a jump? Quote
Lizard Posted July 8, 2020 Report Posted July 8, 2020 8 minutes ago, Ringel said: If you have this knowledge and see something like that you can jump up alone while others need to do a boost. This gives you an advantage. Ahh there is nothing better than ambiguous situation where you can jump or boost. Especially in competitive environment. Vaya and Radu 2 Quote
Vilham Posted July 8, 2020 Report Posted July 8, 2020 8 minutes ago, Lizard said: Ahh there is nothing better than ambiguous situation where you can jump or boost. Especially in competitive environment. Yep, terrible affordance = terrible design Vaya 1 Quote
Lizard Posted July 8, 2020 Report Posted July 8, 2020 (edited) 6 minutes ago, Ringel said: I planned to make a short introduction video for my map where I show this and others like marked smoke and molotov lineups. I guess only a few who want to learn something will watch the short video. And you don't have to make it like me. You can also create it more obvious that players who already made such jumps recognise this jump when they see it. But a block as railings suits not well in the shown case. What I mean by this is that you make this jump dependent on so many variables that it will almost feel random and cheesy rather than calculated design. I get the risk and reward here but the problem with RAR in multiplayer is that it needs to be clear what this trick does for both teams. Otherwise you will end up with overpowered spots on the map. Edited July 8, 2020 by Lizard Quote
Vaya Posted July 8, 2020 Report Posted July 8, 2020 if anything this will be seen as a glitch due to how it is in 99% of other maps. It's not expected for people to use clip like this. Lizard 1 Quote
Lizard Posted July 8, 2020 Report Posted July 8, 2020 (edited) 3 minutes ago, Ringel said: It is obvious that you can boost over this. The playtests have shown this. The advantage of doing it alone is to not need another player. It is two sided sword... The cool advantage of boost spots is that you can gain access to area you wouldn't normally have but this requires another player hence, drawing them back from other parts of the map. This means there is also an advantage for enemy team. If you see someone boosting you are 100% sure the other player is also there. This gives a crucial info in some situations for other players. Here you can't be really sure if there are 2 players boosting or just one so you get that out of the equation. Edited July 8, 2020 by Lizard Quote
blackdog Posted July 8, 2020 Report Posted July 8, 2020 I doubt this will break the meta, and if it did would be interesting to see something new catch on in the community. Quote
sn0wsh00 Posted July 11, 2020 Report Posted July 11, 2020 I've been reading that recently, people are unable to update their maps on the Steam Workshop due to the workshop_publish command being bugged. How long has this been going on? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.