dmu Posted November 24, 2019 Report Posted November 24, 2019 2 hours ago, fewseb said: To me at least the easier solution would be to make a console command to disable enemy player skins as apposed to going through every single player model set and setting up certain materials to be tintable and then adding a parameter int he KV file for tinting them. I don't think Valve would ever do this. The whole point of having custom models is that other players see them. To make a profit, Valve needs players to be jealous of the skins other players have. 2 hours ago, fewseb said: Unpopular opinion here, but I prefer it if player models are at least somewhere in the realm of reason, Neon green and hot pink are not colors either side would wear. I don't think any serious map would have crazy colors. Most mappers care about the vision of their level, trying to fit with a modern time theme. Having the option to make crazy colors would still be great for community game modes. Imagine, every single pair of players in DZ has a color assigned to them, allowing you to easily distinguish who is on who's team. Also, allowing for recoloring would probably allow mappers to make levels with more interesting color palette. Right now, the map pool trends to being very white, since there aren't any white player models. As a mapper, having the option to give player models brighter colors can be allow the community to make darker levels. Quote
fewseb Posted November 24, 2019 Report Posted November 24, 2019 6 minutes ago, DMU222 said: Imagine, every single pair of players in DZ has a color assigned to them, allowing you to easily distinguish who is on who's team. They can already do that, in the DZ showmatch 2 majors ago every team had a unique colored jumpsuit, that just doesnt work for gameplay since the bright orange is needed to actually see the enemy which id argue is more is more important then being able to tell who is together. 8 minutes ago, DMU222 said: Valve needs players to be jealous of the skins other players have You know I keep seeing this get petaled around, but when has anyone ever actually been "jealous" of skins that arnt the ultra rare red tier from obscure collections. Valve has also already lost any chance of Agent skins being valued do to their implementation. The highest priced one on the market isnt even 20 dollars and the free skins havnt even begun to be dropped yet. Me personally I dont buy skins to make other people jealous, I buy the ones I like to look at. The fact of the matter is by the time this operation is done, everyone will have at least 1 skin of each rarity and they will all be worth pennies. That also means everyone will have a skin equipped except for new players which just means this problem will get worse as time goes on. blackdog and dmu 2 Quote
mtchromatic Posted November 24, 2019 Report Posted November 24, 2019 (edited) The new CT skins in general are just less compatible with maps. Skins having a variance of colors will let them have something to make them stand out, regardless of environment. Edited November 24, 2019 by mtchromatic hgn and FMPONE 2 Quote
fewseb Posted November 24, 2019 Report Posted November 24, 2019 (edited) 1 hour ago, mtchromatic said: The new CT skins in general are just less compatible with maps. Skins having a variance of colors will let them have something to make them stand out, regardless of environment. This is because the grand majority of CSGO player models are designed to contrast the differnt areas of the body. The body is separated into a chest, arms, hands, legs, feet, head and core face. In that phoenix model for instance, Tan arms blend with the pink shirt while it contrasts with the white vest. The black mask allows for the core face to stick out. His legs are dark and contrast with the vest but his feet are light. Of course you have models like the pirates which dont separate hands from arms very good or the anarchists whose feet legs and chest all blend together, but most of them follow the above system. Now you look at the phoenix Enforcer skin and it just gets ruined. Dark tan boots meld in with dark brown mud on the grey pants which then go into a dark grey body followed up by a dark grey head. The only thing that breaks this up is a light grey phoenix symbol on the chest and the exposed skin. Of all the new seal skins only the two Times mccoy one has any contrast. All the other skins are various shades of green camos with dark tan or green vests and pouches McCoy has light blue elements that break up his head from his chest and his arms from his chest but thats it. The old seal team models had black equipment to contrast their camo uniform. Edited November 24, 2019 by fewseb mtchromatic and FMPONE 1 1 Quote
FMPONE Posted November 25, 2019 Report Posted November 25, 2019 It should not have come as a huge shock that literally adding camouflaged guys to CS would, uhm, make seeing them more difficult Vaya and El_Exodus 1 1 Quote
fewseb Posted November 25, 2019 Report Posted November 25, 2019 (edited) 1 hour ago, FMPONE said: It should not have come as a huge shock that literally adding camouflaged guys to CS would, uhm, make seeing them more difficult I mean its not like camo'd models wernt already in the game, they just were done right. The phoenix have urban camo pants but those are off set by bright colored vests and shirts. The pirates have green camo pants but have bright head-wear and white shirts and shoes to make them stick out. The current seal team models have black equipment, hands and boots that both allows for their core-face to to be highlighted but also counters the camo. The new seal team models have almost no contrast which by it self is bad, but then they also have camo with no contrast which results in them blending in. The worst part is Valve already learned this lesson early on in the game. Back at the early launch of the game, Seal Team 6 had tan bags and helmets along with clear visors which made them blend in easily. This was especially apparent on aztec. Valve updated this tan gear to be black and for the visors to either be black or have a bright color (yellow or orange). One of the anarchist models used to have yellow highlights that got switched to blue because the yellow made it blend in with some areas of office. The elite crew had headwear that matched their shirts making their heads hard to find. All of this was fixed by Valve early on. and yet now it seems like this whole operation was handled by new people to the cs team. The player skins are such a bizarre mishap that could have been done right. Edited November 25, 2019 by fewseb Mr.Yeah!, blackdog and FMPONE 3 Quote
Interfearance Posted November 25, 2019 Report Posted November 25, 2019 The fuck are you guys talking about? Valve never learns. Additionally they only have balls when it comes to inventing ways to generate revenue (case in point). Quote
blackdog Posted November 26, 2019 Report Posted November 26, 2019 If Valve has to go down the route of highlighting player models somehow, the two elegant/acceptable solutions I see would be to apply a bit of black outline, alike cel-shading in Borderlands, or slightly lighting up the player. I must not be the only one, interestingly enough 3kliks has visualised both in his latest video last night… I just didn’t get round to post it here first yday Interfearance 1 Quote
Freaky_Banana Posted November 29, 2019 Report Posted November 29, 2019 (edited) I just crested 1000 hours in CSGO SDK. - you'd think that's enough time to finish a map? Apparently not ^^ Edited November 29, 2019 by Freaky_Banana That50'sGuy 1 Quote
esspho Posted November 30, 2019 Report Posted November 30, 2019 Those numbers aren't important at all. Try setting yourself small goals and working off a list. Freaky_Banana 1 Quote
blackdog Posted December 1, 2019 Report Posted December 1, 2019 On 11/29/2019 at 9:48 AM, Freaky_Banana said: I just crested 1000 hours in CSGO SDK. - you'd think that's enough time to finish a map? Apparently not ^^ Think you need to set the language to English to achieve that Freaky_Banana 1 Quote
blackdog Posted December 7, 2019 Report Posted December 7, 2019 Wow, the american teams keep their choke attitute, both Liquid and Evil Geniuses got two-zeroed today. Mousesports even 16-0 EG on Nuke wish I had put more money on Mouse now Quote
esspho Posted December 21, 2019 Report Posted December 21, 2019 Warowl is making a map and gives a shoutout to mapcore. Squad 1 Quote
That50'sGuy Posted December 21, 2019 Report Posted December 21, 2019 (edited) On 11/29/2019 at 4:48 AM, Freaky_Banana said: I just crested 1000 hours in CSGO SDK. - you'd think that's enough time to finish a map? Apparently not ^^ If that's a lot, I uh... I think I have a problem... Edited December 21, 2019 by That50'sGuy Quote
blackdog Posted December 21, 2019 Report Posted December 21, 2019 (edited) 5 hours ago, esspho said: Warowl is making a map and gives a shoutout to mapcore. Was about to post it myself, thought we found out Tynnyri was an aka… but if he gives a shoutout it can’t be ~ jokes aside, very unorthodox approach in creating a layout, but must say I also never thought about the idea he had Edited December 21, 2019 by blackdog Quote
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