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Counter-Strike: Global Offensive

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I had a friend who would grind for top hundred squads every season. The players were usually mediocre, but of course you would always have bush wookie who ruined your game, the circle that killed you, the water that drowned you, your own car running you over, and getting American sniped by an m24 in orbit. You will enjoy csgo.

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Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall 馃槙

There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

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7 hours ago, PogoP said:

Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall 馃槙

There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

I don't know of a 'making of', but the Nuke update introduced a number of lighting and shader improvements which the map makes a lot of use of:聽https://web.archive.org/web/20160229184845/https://blog.counter-strike.net/workshop/maps.php聽(scroll down a little bit).

Edited by Squad

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8 hours ago, PogoP said:

Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall 馃槙

There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

There鈥檚 less info than the link above on here, but still some nuke info

http://www.counter-strike.net/reintroducing_nuke/

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Just now, Vaya said:

what? not following

The Dust 2 has been glorified to the max, and the reference isn't even "dirty". To clarify my use of the word dirty,聽I mean overgrown vegetation out of map, a sewer water leak here and there, normal mapped mud with reflections. Pretty much everything that can make a dirty map look equally pleasing to the industrial/sterile maps without looking too clean to be true. Source has problems with most of these things. No jabs, just what I have noticed.

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6 hours ago, Interfearance said:

Give me an example of a really dirty theme that is at the same standard of Nuke, for example.

Overpass, Cache, Aztec, and Assault are all maps that come to mind when thinking of dirty maps.

If we're including operation maps: Overgrown, Favela, Mist, Ruins, Siege, Rails, Rush, and a few more are also pretty grunge looking.

It's certainly possible to do grunge right in source. It just needs a lot more work. Just look at some of the L4D series maps.

Edited by That50'sGuy

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2 minutes ago, Interfearance said:

The Dust 2 has been glorified to the max, and the reference isn't even "dirty". To clarify my use of the word dirty,聽I mean overgrown vegetation out of map, a sewer water leak here and there, normal mapped mud with reflections. Pretty much everything that can make a dirty map look equally pleasing to the industrial/sterile maps without looking too clean to be true. Source has problems with most of these things. No jabs, just what I have noticed.

I don't think there's any issue here, just not what people have attempted recently. Grind has a few of the things you mention but it's much more arid.

you'd be surprised how much is possible in source.

P.s I wasn't meaning B side. Look at the area around T spawn. Tons of dirt and grime.

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@That50'sGuy聽Most of those maps are pretty dated graphically. Also, L4D2 uses fog and runs at a lower framerate as far as I remember. It looks good, but using noncompetitive compromises.

@Vaya聽The arid and dry maps typically look聽great due to being liberated of reflective surfaces, rubble elements, and foliage (its the desert). The mappers are also a huge reason these maps look good, credit where it is due.聽I have a pretty good grasp of what Source is capable of, I have played some of its best and worst looking games and levels (ins2 and portal are tied in my eyes). It is especially bad at using normal maps without choking, and illusory pock marks on displacements wont cut it聽in my eyes. I think a good competitive game to look at is battalion, which really sells some of the maps with its ground materials.

Spoiler

Image result for battalion 1944

Edited by Interfearance
TYPO

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