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Counter-Strike: Global Offensive

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7 hours ago, His_Disgrace said:

Do you think they'll ever redesign office? Hostage maps aren't played competitively and office suffers from a 2/3 T-sidedness IIRC. I like the theme of the map. but not so much the execution. If they do revamp it I think it's likely it'll spend ages out of the game like Aztec has, though.

 

Unlikely given that hostage maps arnt going to be used in the active duty and there for they gain nothing by remaking it. Unless they want to set the comp community on fire by adding hostage maps into the active duty, it which case it would be the one they would do it with. 

Largely though, aside from Vertigo I dont think well be seeing Aztec or Dust return, itll be -mirage or -overpass when cache returns. Maybe theyll try cobble again, doubtful though. Id hope we would see the hostage maps remade after they get through with all the Active Duty maps, but I think that once the remake Overpass or Mirage itll be the end of remakes, possibly the end of Valve maps, minus new DZ maps.

Id like to see them throw some community maps into the active duty, but I dont see that happening after the absolute fit the community threw when they added Vertigo.

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23 hours ago, Interfearance said:

CUT

At this point I wish they were putting lots more effort on the Wingman mode, it's very fun and offers the level playing field Defuse mode offers. I think it could be a fun complement to the standard 5v5 tournaments.

Could start as showmatch / less money trophy alongside any 5v5, and hopefully grow from there. With all the maps that community has been churning out, it would be easy to give lots of choice.

Maybe the formula could be improved, say like having a "progressive" formula where you playing a different scenario in succession, or you create maps with a certain degree of randomisation to spice it up.

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Still haven’t tried the new map!

How many of you young boys did even ever play with the riot shield in 1.6? :D damn I’m old

 

Valve pls fix, igniting the knife when shield is equipped is ridiculous

Edited by blackdog

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The new drone upgrade for Dangerzone is the funnest thing ive ever seen in DZ, the amount of times ive activated the self destruct on it and its forced people out of their camping spots is unreal, half the time people will run up to it thinking its a new crate and get burned by the fire explosion. I also ruined a final fight between 2 of the last squads by forcing one team out of their hiding spot then fire bombing the bridge next to them so they couldn't escape. I though this would be the lamest of the big upgrades but its the best.

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Update: https://blog.counter-strike.net/index.php/2019/05/24172/

Biggest change:

[GAMEPLAY]
– Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.

This is a weird description, because it only mentions this specific round and not what happens if you win the following rounds. But I tried it out and it basically means that the loss bonus no longer stacks, but caps at $3400.

Great change IMO!

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Today, with CS 1.6 dust2, Valve added a new material parameter, "$pointsamplemagfilter" "1".

It works only with "LightmappedGeneric" and Bilinear or Trilinear filtering.

1 (right) - textures are pixelated (not filtered)
0 (left)  - textures are blurred (filtered)

Bez_tytułu_2.jpg

legacy_d2_crate01b.vmt

Quote

LightmappedGeneric
{
    $basetexture "dust2_legacy/legacy_d2_crate01b"
    $surfaceprop "metal"
    $POINTSAMPLEMAGFILTER 1
}

It gives good results with pixel art textures.

Edited by Mamorex

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NRG resist NAVI in overtime to win 2-0, advancing to semi-final along Avangar.

https://twitter.com/CSGO/status/1170003101782167552?s=20

dunno why I don't get tweet embeds anymore.

~

Next we see if Astralis still can be Liquid's kryptonite, or Liquid will solidify beyond every doubt their status of #1.

 

Edit: feels good to be right, I did speculate in a comment to one of Thoorin’s videos, that Astralis would be studying Vertigo and come back thanks to that, and in fact they kicked their asses.

Edited by blackdog

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Billion dollar company can only work on one project at a time due to severe understaffing.

The coop sounds fun, I was actually playing a community coop map with friends a few days ago. I also hope the weapons are coop only if they are released as none really seem like they have a place in comp. I really hope wearables don't become a thing, the contrast is already bad enough at times.

An engine switch would be very sexy and it would be nice to work with an engine that is a little less antique. My ideas are always too ambitious for source and it takes me hours to execute one complex area with valid geometry and on grid verts, and then I end up scrapping it because the map is not unique enough, not thematically consistent or logical, or has inherent balance issues. I want to fuck up faster and in style. 

image.png.efebc924a30fa18655bda3f3014dae32.png

My alts have more. See you in silver soldiers.

 

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25 minutes ago, Interfearance said:

Billion dollar company can only work on one project at a time due to severe understaffing.

The coop sounds fun, I was actually playing a community coop map with friends a few days ago. I also hope the weapons are coop only if they are released as none really seem like they have a place in comp. I really hope wearables don't become a thing, the contrast is already bad enough at times.

An engine switch would be very sexy and it would be nice to work with an engine that is a little less antique. My ideas are always too ambitious for source and it takes me hours to execute one complex area with valid geometry and on grid verts, and then I end up scrapping it because the map is not unique enough, not thematically consistent or logical, or has inherent balance issues. I want to fuck up faster and in style. 

image.png.efebc924a30fa18655bda3f3014dae32.png

My alts have more. See you in silver soldiers.

 

The tac-21 predates any coop gamemode, the others are all very easily just cut survival weapons. But I also dont see how a spatula will really mess with the cs formula if it was in the base game.

As much as im sure everyone here would love to work with something from this decade, a source 2 update in reality just results in less features for us the mappers (do to valves failure to port over entities or code that isnt used in the main part of the game) and more bugs for the player base to deal with. That ontop of the physics and lighting changes that would completely change the way the game is played in the pro scene.

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