text_fish Posted November 15, 2018 Report Posted November 15, 2018 DTTIEAIBTWTDIOIBIEIABAVTIMWAWD? Vaya, That50'sGuy and Radu 2 1 Quote
Radu Posted November 15, 2018 Report Posted November 15, 2018 I think he meant to say that bolding the first letter at the start of each sentence is the opposite of clever Michael_ 1 Quote
Serialmapper Posted November 15, 2018 Report Posted November 15, 2018 (edited) @Ringel I understand your frustration. My advice is to do what i did: find a large and popular enough CS:GO community, preferably in your country, that has a public server and make maps for them. That way all your maps will be played and get tested with real players over and over again (daily !), you will observe different gameplay styles and how the players are using the resources that a map has to offer (one of the best feedbacks), you will know how to improve your maps (layout, optimisation and detail placement), and you will see what the players really like. Don't be so focused on a 5 vs 5 competitive gameplay, give the casual style 20+ players a chance. If you had observed along the years most of the selected maps had an unique consistent theme, high quality custom props, high quality custom textures, all of which are difficult to obtain using only free software and require also a certain amount of artistic talent and technical skills . However, very rarely they are played on large public servers. A csgo community will always prefer the maps that you make for them over the ones selected by valve. Edited November 15, 2018 by Serialmapper blackdog, Michael_ and cruptor 3 Quote
Vaya Posted November 16, 2018 Report Posted November 16, 2018 (edited) wait you want them to give feedback on every map on the workshop? I've been told they look at 100s of workshop maps. I don't see them ever wanting to start a dialogue with all of these mappers though, would lead to more issues than it solves. If you hang around with people on here, submit playtests etc your shortcomings will become clear pretty quickly. You get out what you put in here, can't expect someone else to tell you what to do... Edit - just found your map via the reddit post you made about this same subject. You need to be working from references and have less of a scattershot aesthetic. lighting could do with a lot of love too. Edited November 16, 2018 by Vaya Squad and text_fish 2 Quote
Vaya Posted November 16, 2018 Report Posted November 16, 2018 31 minutes ago, Ringel said: No not feedback for every map. Just those with potential. And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference. The original screenshots looking much better but after uploading them to the workshop the colours and the contrast got messed up. They give feedback on most of the ones with potential- it's a slight venn diagram of the maps on the workshop. I'll look at the map ingame tonight and give you more feedback. Quote
Beck Posted November 16, 2018 Report Posted November 16, 2018 Well if the map is popular then that's a sign to Valve that the map already has potential. I wouldn't expect them to give feedback on a map with very little subscribers. Besides, a lot of people create maps for the fun of it, not everyone has the aim of getting into an operation. You can get a lot of feedback from places like Mapcore and the wider CS community. If you engage with the community and put your map out there for playtests then people will come and you'll get valuable feedback. Vaya 1 Quote
blackdog Posted November 16, 2018 Report Posted November 16, 2018 5 hours ago, Ringel said: And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference. That’s such a snowflake millennial comment. If you want the map to get into an operation, you have to reach certain standards also in terms of graphics. Which is not the best you think you can do, but something that adheres to the CSGO design language/style. It’s great to aim high and wanting to succeed, but you have to be humble and put in the work. There are operation mappers that didn’t get a second map in there, despite those being very good. To me it sounds like you expect to end up in an operation, where we don’t even know if they’ll have anymore of those… A new contest is being organised, stay up to date on it, participate, and that most certainly will give you loads of attention, if you can make a map as good as you think. Serialmapper, Vaya, Squad and 3 others 6 Quote
FMPONE Posted November 16, 2018 Report Posted November 16, 2018 The nice thing about CS is that if you feel you can make a great map, there are opportunities to prove it relatively often, such as MapCore events Beck, esspho and Vaya 3 Quote
blackdog Posted November 26, 2018 Report Posted November 26, 2018 The ECS Final yesterday was bonkers, really close: also a double overtime on Overpass MIBR I think finally starting to look good and cohesive… getting Janko as coach seems to have turned them around. Here the highlights: ChA1NsAw 1 Quote
blackdog Posted December 1, 2018 Report Posted December 1, 2018 Thank you @FMPONE and @jd40 for the updates to Subzero and Biome love the look of the updated mid in Biome, will look forward to test it jd40 and FMPONE 2 Quote
Radix Posted December 5, 2018 Report Posted December 5, 2018 (edited) Just saw THIS via CS:GO's watch live match feature: 10 different accounts controlled by one person, who always only played one character. Walked to the enemy's spawn zone, killed them all, then switched to another character/account in the next round and repeated until match was over. Apparently to sell the Global Elite accounts or whatever. Poor kids... Edited December 5, 2018 by Radix text_fish, Radu, blackdog and 2 others 1 4 Quote
Squad Posted December 6, 2018 Report Posted December 6, 2018 http://blog.counter-strike.net/ leplubodeslapin and blackdog 1 1 Quote
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