blackdog Posted May 15, 2018 Report Posted May 15, 2018 (edited) According to some I made a 200 IQ play lol having not one-tapped those guys shows I'm not worthy Edited May 15, 2018 by blackdog Quote
blackdog Posted May 16, 2018 Report Posted May 16, 2018 Interesting details regarding Source 2 and CSGO. And as well a shed of light into their process of mapping, I find very interesting the use of SketchUp, at least for Source 2. Pivac and CuervoSp 2 Quote
blackdog Posted May 19, 2018 Report Posted May 19, 2018 (edited) Beta update overview by 3Kliks. Intersting stuff on the sounds, I don't like Nuke's map update on vents, I understand why was implemented for the _short version for Wingman, but in standard? Curious to see how pros will adapt to that cos I can't figure the utility of this. Edited May 19, 2018 by blackdog Quote
blackdog Posted June 13, 2018 Report Posted June 13, 2018 (edited) Unexpected update that can make a difference on the game, most notably: cost of MP7 is reduced, M41S has an extra cartridge available (I have run out when I was forced to spray). There are some changes to Mirage and Canals as well. The tournament just starting won't use the updated version though. http://blog.counter-strike.net/index.php/2018/06/20441/ "Lowered skillceiling to get into apartments from T spawn" = wtf, not that was hard? The only problem I ever encountered is that if you jump on the wrong pixel you jump vertically despite running forward. "– Fixed some player collision bugs" I really hope this is the arch/door-frames we complained in previous posts!!! Edited June 13, 2018 by blackdog Quote
Vaya Posted June 13, 2018 Report Posted June 13, 2018 you don't need to jump. that is the joke. Squad and Lizard 2 Quote
blackdog Posted June 13, 2018 Report Posted June 13, 2018 26 minutes ago, Vaya said: you don't need to jump. that is the joke. it's gonna take a while to get off that mechanical muscle reaction Quote
Vaya Posted June 13, 2018 Report Posted June 13, 2018 lol I mean you NEVER needed to jump. the gap is clipped in a ramp shape. Lizard and blackdog 1 1 Quote
Squad Posted June 13, 2018 Report Posted June 13, 2018 Similar like the CT path to Appartments on Italy. 90% of players jumps its way into the entrance blackdog and Vaya 2 Quote
Puddy Posted June 15, 2018 Report Posted June 15, 2018 On 6/13/2018 at 4:38 PM, Squad said: Similar like the CT path to Appartments on Italy. 90% of players jumps its way into the entrance but we must honor our ancestry blackdog and Squad 1 1 Quote
blackdog Posted June 16, 2018 Report Posted June 16, 2018 Had a very good match the other night just after the update anyway new smokes are being posted all over of course there are still clipping problems Quote
blackdog Posted June 26, 2018 Report Posted June 26, 2018 (edited) My first proper ace* took place on A-site Cache, powered by the Mac 10... such lucky headshots! I wasn't going on the hunt of the last kill, really I was hoping my teammate was wrong and that the last CT was rotating via Mid, to outsmart him by planting in B (considering the abundant time left) * I basically had another one sometime ago but unfortunately last kill was after defuse. Edited June 26, 2018 by blackdog Quote
blackdog Posted June 30, 2018 Report Posted June 30, 2018 When you clutch to perfection but you don't have a defuser in a force buy Quote
blackdog Posted July 3, 2018 Report Posted July 3, 2018 After lots of rumors in the past months, has come out recently that SK clan has moved (back) to Immortals under a new-old name: Made In Brazil (creative!). I understand they will be playing under the new team... from today! (didn't realise ESL Cologne was starting today) Quote
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