Pivac Posted March 30, 2018 Report Posted March 30, 2018 2 hours ago, Serialmapper said: Finally! 29 march 2018 update[SDK] – Added support for uniform scale adjustment of static prop models. — To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport. Serialmapper 1 Quote
Squad Posted March 30, 2018 Report Posted March 30, 2018 (edited) 2 hours ago, blackdog said: Was that mentioned in the update posted by the CS team? I only read about trade cool down and minor map changes (curious to see Nuke). SDK updates are not usually mentioned on the front page. You can see them on the updates page though: http://blog.counter-strike.net/index.php/category/updates/ Also, yay! Was just thinking the other day how useful it would be. Would be even better if they added seperate scaling along each axis (fingers crossed). Edited March 30, 2018 by Squad slavikov4, Vorontsov, Harry Poster and 1 other 2 1 1 Quote
Harry Poster Posted March 30, 2018 Report Posted March 30, 2018 Prop scaling! FMPONE, slavikov4 and Pericolos0 3 Quote
Mamorex Posted March 31, 2018 Report Posted March 31, 2018 (edited) I noticed a bug in CS:GO with a Phong shading from light_environment (it works well with other light sources) and prop_static entities. When prop_static collisions are on (VPhysics or Bounding Box), Phong shading from sun isn't working. When collisions are off, it works. It isn't working too, when I mix two entities with disabled and enabled collisions. Bug is noticeable on de_train. Props scaling used. I wrote about it to Valve CS:GO team, no answer. Edited March 31, 2018 by Mamorex catfood and Serialmapper 2 Quote
blackdog Posted April 15, 2018 Report Posted April 15, 2018 Lucky pistol round two weeks ago lol Quote
Squad Posted April 20, 2018 Report Posted April 20, 2018 Boostmeister 2.0? Better not tell Olof! blackdog 1 Quote
blackdog Posted April 21, 2018 Report Posted April 21, 2018 Sssh, he’s on a break ? ~ bad news early in the morning i honestly like Cobble more than Dust these days, I guess Dust has become boring to me. I’m not even playing it in DM after the initial release. I’m curious to see what they’ll change, especially on the art department, but at the same time I want the core to stay the same. Quote
PapaRabbi Posted April 21, 2018 Report Posted April 21, 2018 1 hour ago, blackdog said: I’m curious to see what they’ll change, especially on the art department, but at the same time I want the core to stay the same. I'm more excited to get my grubby mitts on the new assets they make than actually play a new map. Here's hoping they remake Aztec next; I've wanted to make a jungle map for a while now blackdog 1 Quote
blackdog Posted April 21, 2018 Report Posted April 21, 2018 1 hour ago, PapaRabbi said: I'm more excited to get my grubby mitts on the new assets they make than actually play a new map. Here's hoping they remake Aztec next; I've wanted to make a jungle map for a while now There are a couple impressive custom maps like that, you can try asking the authors for the assets Quote
blackdog Posted April 21, 2018 Report Posted April 21, 2018 Update analysis/rundown Interview with a cheater: apparently most cheaters hide in esea and face it Also in my personal experience of vanilla only CSGO, I must say that recently i've encountered less cheaters (and less russians). I wonder if is due to my leap in ranking, as I played a few competitive matches. Last weekend I was given a cool down of 20h after two matches, where my rank rocketed up. (Still silver obvs, actually probably before I wasn't even silver) Quote
blackdog Posted April 29, 2018 Report Posted April 29, 2018 Found this in the workshop, pretty surprised the designer is not posting here: visually impressive Quote
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