RaVaGe Posted October 11, 2017 Report Posted October 11, 2017 Funny to see how Valve had to step up it's game, I guess it was kind of frustrating for the artists to see custom maps that are looking twice better than their own stock maps ahah. SirK and RivFader 2 Quote
FMPONE Posted October 11, 2017 Report Posted October 11, 2017 7 hours ago, Squad said: http://www.counter-strike.net/dust2 Updated Leet Krew bald guy is an instant classic hgn, gav, Beck and 2 others 5 Quote
RivFader Posted October 11, 2017 Report Posted October 11, 2017 Really pleased with the look so far, but obviously disappointed at the lack of changes to the layout. I still hope Valve invests more into the mappool of their game in general though. We need a dedicated "Best of Operation" maprotation, at least an attempt to bring every map (even the unpopular, reserve rotation ones) up to par and a genuine effort to revitalize custom servers and custom maps as a method of longterm engagement with the game. Quote
RaVaGe Posted October 11, 2017 Report Posted October 11, 2017 4 hours ago, RivFader said: Really pleased with the look so far, but obviously disappointed at the lack of changes to the layout. Lol, I can't even imagine the shitstorm if they even moved a single crate. Squad, Radix and leplubodeslapin 1 2 Quote
RivFader Posted October 11, 2017 Report Posted October 11, 2017 9 minutes ago, RaVaGe said: Lol, I can't even imagine the shitstorm if they even moved a single crate. Remember when they changed the doors? Quote
laminutederire Posted October 11, 2017 Report Posted October 11, 2017 24 minutes ago, RaVaGe said: Lol, I can't even imagine the shitstorm if they even moved a single crate. With them narrowing B tunnels, it will be a storm somewhere in the world! Quote
Squad Posted October 11, 2017 Report Posted October 11, 2017 3 hours ago, laminutederire said: With them narrowing B tunnels, it will be a storm somewhere in the world! From these slider screenshots it doesn't look like B tunnels is more narrow now. What makes you think that? Quote
poLemin Posted October 11, 2017 Report Posted October 11, 2017 They only look narrower due to their height. Squad 1 Quote
Squad Posted October 11, 2017 Report Posted October 11, 2017 True that. I'm glad they made it higher, makes it a bit easier to toss nades into B. Quote
OrnateBaboon Posted October 11, 2017 Report Posted October 11, 2017 Walkthroughs of the map. Beck 1 Quote
ElectroSheep Posted October 11, 2017 Report Posted October 11, 2017 I'm really digging the new one FMPONE 1 Quote
blackdog Posted October 11, 2017 Report Posted October 11, 2017 6 hours ago, RaVaGe said: Lol, I can't even imagine the shitstorm if they even moved a single crate. Well the first walkthrough I found today by some guys was a continuous “oh wtf” “oh what the shit this is shit” cos couple corners are changed? ? Nading A-long will take adjustment, the building is much taller now. Spotted couple more differences in crates, A-connector crate is wider and lower, lower the one on A-ramp looks like, and taller? the one in mid (or at least removed the pro-jump). Personally I like much more B side of the map, visually speaking. Quote
Radix Posted October 11, 2017 Report Posted October 11, 2017 43 minutes ago, blackdog said: Well the first walkthrough I found today by some guys was a continuous “oh wtf” “oh what the shit this is shit” cos couple corners are changed? ? Well, it was obvious that this would happen. But it's still just stupid. Unfortunately these guys are usually pretty loud so it's hard to ignore them. But Valve will just have to. The gameplay of the map is as close to the previous version as it can be. There are just a few small changes, that are probably intended and absolutely make sense to me. The visuals are really amazing, imo it's (by far) the best looking CS:GO map atm. But on the other hand it might be frustrating for ambitious community creators, because Valve have raised the bar so high that only a few will come even close to this level when creating custom maps. I feel so empty and unmotivated right now. lol Quote
gav Posted October 12, 2017 Report Posted October 12, 2017 I had a run around - Still D2 - some big enhanced graphics and new stuff and seems like inferno So much detaiL ! . So many antennas. but the readability everywhere is not as big improvement at first glance as I thought it might have been. This may be different when playing comp . When you are T and you go through CT Doors you cant read shadows of anyone playing B ramp which is a game changer. Where is the pizza and Where is Sub Zero ?? Quote
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