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Counter-Strike: Global Offensive


e-freak

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9 hours ago, cashed said:

I also noticed some trees on my map turned purple

Your Avatar combined with the Post killed me - so fitting :D

I think the water on Canals looked different, too? Or is it just me?

Valve did a great job incorporating reallife locations from venice. But I think they took it too far - especially with the A-site. I get that its basically a open place in reallife. But the Site feels way to open and boring for my taste :/

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Any update on the shader changes? I haven't noticed anything with my props. Curious about support for "various feeatures"...?

Edit: so people on reddit are reporting that models reflect more light in unlit areas?

Edited by grapen
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13 hours ago, Radix said:

[ MAPS ]

– Shader rework to provide better lighting and support various features.

Found out a few things:

- Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)

- on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part).

Edited by Radix
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1 minute ago, Radix said:

Found out a few things:

- Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)

- on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake I made).

Do you have a cubemap in your skybox just now? That fixes a lot of visual issues (may even do so here)

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1 hour ago, text_fish said:


I feel like Nuke windows didn't have this oily sheen on them before the shader update:
http://images.akamai.steamusercontent.com/ugc/81468944265441086/EC6BF91FA1018092FD0EA3EF16C2073B8FFB4A86/

Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update.

Any news on official documentation?

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