Jump to content

Counter-Strike: Global Offensive


e-freak

Recommended Posts

  • Replies 3.8k
  • Created
  • Last Reply

Top Posters In This Topic

Sound update is cool, but I'm more interested in the Chinese bill that forces games to show drop rates. Will Valve comply as they did with Dota 2? Does the 0.128% chance for knife/glove theory hold up? Exciting times.

Edited by grapen
Link to comment
Share on other sites

I'm not too interested about the Chinese bill. I mean, people have done some pretty deep testing in to this and we pretty much know the drop rates already. Although, it might force them to make the drop rates "fairer" since the minuscule chances we have to get a knife/glove drop will look bad on paper and might see a drop in key sales?

That or they'll just separate the Chinese market and give them their own drop rates and keep the Western drop rates as is.

Link to comment
Share on other sites

That's exactly why it's interesting :) Because of the consequences.

The chance at exceedingly rare items is highly likely to be 0.128% or slightly higher, below 0.2%. A very, very, very small percentage of CS players have seen the math that points to this. Most people have no idea, many of which would be turned off by bullshit (personal opinion) rates.

1 minute ago, Squad said:

Any more info about that?

Here's some data on 10k openings from one and the same person: https://docs.google.com/spreadsheets/d/1-dESMRnu_o-LwSNCE1ymrE7bxrsGeBP18jiHv8a0N7M/

Edited by grapen
Link to comment
Share on other sites

7 hours ago, Pampers said:

finally some silhouette to the player models! the old ones had basically just cylinders for arms and legs

Yeah, I really like the general art direction in CS:GO recently. Slightly stylized, but still with a decent degree of realism, not too cartoony. Nice balance of aesthetics and competitive-friendly design.

Can't wait for other models to be updated. Dust 2 CT guys need it the most in my opinion.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
×
×
  • Create New...