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Posted

Dust2 had it's skybox modified recently to allow for better nades. If all it needs is a visual lift, then they can just swap them in/out in an update. It doesn't need to be pulled from the game.

Nuke (and before it, train) requires gameplay overhauls and there would be a disconnect for competitive teams to prepare strats for it, only for them to be largely irrelevant post update.

I realise a lot of strats rely on visual cues, but that's less work than creating new strat.

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Posted

I would bet that inferno is the next map to be removed.  It's the last of the ports from CSS, and the one most needing a facelift.  It still has the *new tech* like ridiculously lumpy displacement floors and poorly placed foliage.  Dust doesn't have nearly as many issues.

I agree, dust2 is good the way it is. Constant fps, great visibility and they haven't done anything wrong with the map unlike inferno. 

Inferno is just a mess, even thinking about going A as a T and I feel sick. 

Posted (edited)

Inferno is just a mess, even thinking about going A as a T and I feel sick. 

knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

Edited by jackophant
Posted

knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

!fb inside areas way too narrow
!fb fucking banana so tight
!fb B is impossible to attack
!fb wtf is this truck on A?!
!fb T spawn exit is way too cramped. block-o-mania

Posted

knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

Even then it just sucks, all the corners in the site, pit, and standing on the balcony. Standing up on the balcony and angle it so you see the small stairs/steps on the site and you have the most powerful position on the map. There is no way to counter it really since you can't clear the area without being open to 4-5 other angles. 

I hate maps like that, where you can't clear one angle at a time. You are definitely right, the map in its current stage would have been absolutely killed in a playtest. 

The B site feels OK, rather easy to take and hold, a smoke on the spools and a CT smoke and you can clear 1 angle at a time, but the visibility towards dark is quite bad, and some angles should be removed. 

I still love inferno tho, great map to play, but that is because of the basic layout. The map could be so much more tho. 

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