Jump to content

Recommended Posts

  • Replies 3.8k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Uhh.. if your command (from mouse/keyboard) is getting "in between" the ticks in 64, then it sucks and it's not registered. 128 makes it less likely to happen. It's small time, but small things matter in vidya games like CSGO. Source just works weird with 128 tick on other stuff, like doors and jumping/physics (you can jump easily higher with 128 than 64).

It's an incredibly rare possibility, though.  Most players' monitors don't even display within that time (even the best monitors out there get ~1 frame latency at highest refresh rate).  128 ticks/sec is better, but not a really obviously beneficial change.

Most physics bugs were fixed on 128 ticks/sec recently, so that's essentially the same now too.

Posted

You all seem to have a far greater understanding of the differences between 64 and 128 tick than I do. Is it possible that the reason I get near constant stuttering and lag (despite an avg ping of around 50) on the Mapcore test server that it's 128 tick? I never have the same problem on official servers, so up until now I had assumed that it was due to poorly optimised maps but all this talk of ticks got my brain ticking. Tock.

Posted

You all seem to have a far greater understanding of the differences between 64 and 128 tick than I do. Is it possible that the reason I get near constant stuttering and lag (despite an avg ping of around 50) on the Mapcore test server that it's 128 tick? I never have the same problem on official servers, so up until now I had assumed that it was due to poorly optimised maps but all this talk of ticks got my brain ticking. Tock.

That could be if you're joining through steam/any URL rather than the server browser.  For some reason, there's a bad memory leak in the game if you join a server that way.  A faster tickrate makes the memory leak faster.

Posted

That could be if you're joining through steam/any URL rather than the server browser.  For some reason, there's a bad memory leak in the game if you join a server that way.  A faster tickrate makes the memory leak faster.

The problem does seem to get worse the longer I'm connected to the server so that would seem to make some sense, other than the fact that I only ever connect through the favourites tab in the server browser. :s Thanks for the insight though, I'll do some further investigation.

Posted (edited)

a lot of people are overlooking the fact that the neck is now part of the "headshot" hit capsule. so clickin skulls just got easier from more accurate hitcapsules AND neckshots! woop woop

The head is also bigger now.

BbQkkwo.png

GFVS51V.png

Edited by Beck

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...