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Surely this would negate a lot of the "tick" issues? 128tick was better because with the old shitty hitboxes they were updated twice as regularly and provided better feedback. Now with the new super accurate hitboxes maybe 128tick wont be as noticeably better?

Posted

Surely this would negate a lot of the "tick" issues? 128tick was better because with the old shitty hitboxes they were updated twice as regularly and provided better feedback. Now with the new super accurate hitboxes maybe 128tick wont be as noticeably better?

The whole "64 tick... is a joke..." complaint is people misunderstanding the issue entirely.  Valve servers suffer more from plain poor performance plus sync bugs, but this update fixed the sync issues.  Of course 128 ticks/sec will still be better, as much as the 7.81ms between ticks helps, which isn't much.  If you've ever watched a 120hz strobe, it's apparent how little it would help.

Posted

The whole "64 tick... is a joke..." complaint is people misunderstanding the issue entirely.  Valve servers suffer more from plain poor performance plus sync bugs, but this update fixed the sync issues.  Of course 128 ticks/sec will still be better, as much as the 7.81ms between ticks helps, which isn't much.  If you've ever watched a 120hz strobe, it's apparent how little it would help.

Uhh.. if your command (from mouse/keyboard) is getting "in between" the ticks in 64, then it sucks and it's not registered. 128 makes it less likely to happen. It's small time, but small things matter in vidya games like CSGO. Source just works weird with 128 tick on other stuff, like doors and jumping/physics (you can jump easily higher with 128 than 64).

Posted

Had a game on Mirage last night and I was in underpass approaching mid/window. Heard some footsteps approaching window and a CT guy jumped up to peek underpass. Shot him straight in the face. Previously that shot would have probably not registered.

I was defending the bomb on A at one point and the last guy was approaching A from connector. I jumped over the box to see if he could hit me. He shot me right in the face.

I'm liking the newly synchronised hitboxes hitcapsules :D 

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