Deathy Posted September 16, 2015 Report Posted September 16, 2015 This is actually summarising the updates. This brings a whole new level of quality to CS:GO. M4A1-S is still a fine weapon btw - don't forget, that you are still shooting silently and it's still better than any lower-priced rifle. tomm, jackophant, blackdog and 1 other 4 Quote
tomm Posted September 16, 2015 Report Posted September 16, 2015 say what you want but that ladder animation and defusing console are dope. Quote
text_fish Posted September 16, 2015 Report Posted September 16, 2015 Love it. Especially the sexy new hip-sway.The old ragdoll system gave me many years of slightly weird joy though: hamilton5, Radu, leplubodeslapin and 1 other 4 Quote
marks Posted September 16, 2015 Report Posted September 16, 2015 I .... I didn't want any of this, or care about any of it. Quote
jackophant Posted September 16, 2015 Report Posted September 16, 2015 I .... I didn't want any of this, or care about any of it.but reddit stamped their feet... vox populi! DooM and Lizard 2 Quote
Pampers Posted September 16, 2015 Report Posted September 16, 2015 This means I can't blame my poor aim on hitboxes anymore ShockaPop, AtsEst, Fnugz and 3 others 6 Quote
El_Exodus Posted September 16, 2015 Report Posted September 16, 2015 This means I can't blame my poor aim on hitboxes anymore blame it on the ticks!!1111 RivFader and Pampers 2 Quote
jackophant Posted September 16, 2015 Report Posted September 16, 2015 Surely this would negate a lot of the "tick" issues? 128tick was better because with the old shitty hitboxes they were updated twice as regularly and provided better feedback. Now with the new super accurate hitboxes maybe 128tick wont be as noticeably better? Quote
Beck Posted September 16, 2015 Report Posted September 16, 2015 Just made about £30 by selling my M4A4 Asiimov which has jumped up in price since the update. I'll just rebuy one back when they go back down to normal levels El_Exodus 1 Quote
El_Exodus Posted September 16, 2015 Report Posted September 16, 2015 (edited) Time to buy a Hyperbeast or Icarus Fell Edited September 16, 2015 by El_Exodus Beck 1 Quote
dux Posted September 16, 2015 Report Posted September 16, 2015 All these updates and still shitty 64 tick. Give me 128 or GTFO. Quote
DrywallDreams Posted September 16, 2015 Report Posted September 16, 2015 Surely this would negate a lot of the "tick" issues? 128tick was better because with the old shitty hitboxes they were updated twice as regularly and provided better feedback. Now with the new super accurate hitboxes maybe 128tick wont be as noticeably better?The whole "64 tick... is a joke..." complaint is people misunderstanding the issue entirely. Valve servers suffer more from plain poor performance plus sync bugs, but this update fixed the sync issues. Of course 128 ticks/sec will still be better, as much as the 7.81ms between ticks helps, which isn't much. If you've ever watched a 120hz strobe, it's apparent how little it would help. Quote
ShockaPop Posted September 17, 2015 Report Posted September 17, 2015 The whole "64 tick... is a joke..." complaint is people misunderstanding the issue entirely. Valve servers suffer more from plain poor performance plus sync bugs, but this update fixed the sync issues. Of course 128 ticks/sec will still be better, as much as the 7.81ms between ticks helps, which isn't much. If you've ever watched a 120hz strobe, it's apparent how little it would help.Uhh.. if your command (from mouse/keyboard) is getting "in between" the ticks in 64, then it sucks and it's not registered. 128 makes it less likely to happen. It's small time, but small things matter in vidya games like CSGO. Source just works weird with 128 tick on other stuff, like doors and jumping/physics (you can jump easily higher with 128 than 64). Quote
Vaya Posted September 17, 2015 Report Posted September 17, 2015 doors were fixed. Shows valve at least think about 128 tick even if they can't commit to it ingame.They would basically need to substantially up their server hardware and bandwidth for 128 tick across the board jackophant and DooM 2 Quote
Beck Posted September 17, 2015 Report Posted September 17, 2015 Had a game on Mirage last night and I was in underpass approaching mid/window. Heard some footsteps approaching window and a CT guy jumped up to peek underpass. Shot him straight in the face. Previously that shot would have probably not registered.I was defending the bomb on A at one point and the last guy was approaching A from connector. I jumped over the box to see if he could hit me. He shot me right in the face.I'm liking the newly synchronised hitboxes hitcapsules Pivac, Puddy, Vaya and 7 others 10 Quote
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