wilco Posted August 2, 2011 Report Posted August 2, 2011 Does look interesting, but I have my guard up until it's proven - that guy sounds too much of a muppet for it to be real ;-) Quote
Buddy Posted August 2, 2011 Report Posted August 2, 2011 These guys are trolling hardcore style Quote
Rick_D Posted August 2, 2011 Report Posted August 2, 2011 interesting comment on youtube, that these points have to be assigned locations, so each point's position along with colour information, will take up hundreds of gigabytes. unless they have a way around this then that is probably one of the biggest problems. Quote
Bunglo Posted August 2, 2011 Report Posted August 2, 2011 Let me know when an animator tries working with this... Quote
Sentura Posted August 2, 2011 Report Posted August 2, 2011 they're basically using a search algorithm and some pretty basic logic. the max amount of pixels on screen is the screen resolution, so they're using a binary search algorithm to filter which piece should be displayed on every pixel. a binary search algorithm is one of the fastest search algorithms out there, using lg2(n) time to find an element in a sorted structure. which basically means that it can all be boiled down to a screen latency of ~22 units of time (e.g. ms) at a pretty extreme resolution (3000x1500, just as an example). or so i understood from their previous video. skjalg will probably poke holes in this. Quote
Sentura Posted August 2, 2011 Report Posted August 2, 2011 interesting comment on youtube, that these points have to be assigned locations, so each point's position along with colour information, will take up hundreds of gigabytes. unless they have a way around this then that is probably one of the biggest problems. they're probably not loading all those points at once, since it would be the same as loading all half life 2 levels at once. i think so far the biggest problem is that the initialization will take ages if they are to sort the visual information tree, but then again they seem to be doing ok so far. i don't doubt for a second that this could work in the future. Quote
knj Posted August 2, 2011 Report Posted August 2, 2011 Let me know when an animator tries working with this... As far as i know, you can't animate it Quote
Warby Posted August 2, 2011 Report Posted August 2, 2011 i still cant decide if this is "real" or somebody making fun of "them" or if "they" are making fun of "us" Quote
ElectroSheep Posted August 2, 2011 Report Posted August 2, 2011 Meanwhile at Naughty dog, people are making wonderfull ans real game with a PS3. Quote
Froyok Posted August 2, 2011 Author Report Posted August 2, 2011 Professional developer trolls? Professional for sure, they receive funds from the government of Australia... for trolling ? Don't know. Quote
Froyok Posted August 2, 2011 Author Report Posted August 2, 2011 From youtube comment : After one year of silence we have: >still arrogant as hell narrator >still no sign of complex bone animated models >still no explanation why this technology doesn't suffer from the drawbacks of regular point data visualization >still no exact specs of file size or memory consumption >still ugly as hell demo scenes (get an artist for heaven's sake) >still using vague expressions like '3D atoms' Yeah, try being professional for your next video. He's right. Quote
Sentura Posted August 2, 2011 Report Posted August 2, 2011 let's just watch their next video instead of debating whether it's possible or not. if it's a scam, it sure seems like an elaborate one, and given that it's government funded... it just doesn't seem very likely. Quote
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